New blocks:
- Rubble in stone and deepslate forms
- Iron scrap metal
- Ivy, somewhat akin to vines that grow upwards instead of downwards
- Cracked concrete in all colours
- Leaf piles for all extent tree types
- Rotten melons and pumpkins
- Ragged banners, which can display any pattern supported by vanilla banners
New item: De/Activator, which can be used on many blocks to shut off their custom behaviours. Useful for making inert aesthetics.
New decay conditions:
- is_solid_block for checking generic properties of blocks
- in_biome, current_weather, is_humid, and temperature, fairly self-explanatory
- position, dimension, altitude, depth, and light, also self-explanatory
- near_to is similar to adjacent_to but can search a region around the block instead of just its immediate neighbours
- macro allows the use of a Decay Macro as a reusable condition without retyping it each time
Decay functions:
- randomise_blockstate_value can now accept a list of valid options per-value, such as to prevent slabs from becoming double slabs instead of just top or bottom slabs
Significant expansion to the default decay library, with the addition of decay macros to allow for even more complex decay events! Iron blocks now rust, sandstone blocks will weather, and glazed terracotta will fade over time.
New blocks: Ivy, faded terracotta, rusted iron, tarnished gold, and doused torches & lanterns!