All versions
1.0.3
Release
Recruits Living Villages 1.0.32 weeks ago 49
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Added Features:
- Added AI Faction Chunk Claiming for buildings placed in chunks not claimed by the faction yet.
- Added Battle Reports in the Diplomacy Log
- Added Chunk Claiming to occur server wide, whether chunks are rendered or not
Polished Features:
- Dynamic Villager and Recruit spawning, they now spawn outside their houses or jobs. Only the leader spawns around the townhall.
- Dynamic Seiges, attackers spawn on the edge of the factions claim in, and work their way into the enemies town hall.
- Smarter AI Attacking, they dont try to instantly reattempt to attack an opponent which just reppeled them.
- Re-add the garrison, 50% of each commited army from each village(Until beds are maxed out.)
- Every commited army from each village spawns in separately, as their own group and their leader leads them into the defending factions town hall.
- First 3 buildings constructed are with no additional chunk cost, even if chunks are needed to be claimed to build them.
Bug Fixes:
- Fixed Construction Timer, Emeralds are subtracted first and then the timer starts.
- Fixed AI factions when conquered by another AI faction lose all the chunks that were claimed
- Teleport Horseman and Nomads to and from seiges with their horses
- Spawning recruits and players on ground, not in water or trees. + teleport players back when a seige is over.
- Fixed village name duplication
- Fixed Recruits Duplication/Detection Bug
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TLtnScVf:6t1L8lZa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TLtnScVf:6t1L8lZa"
}



