Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published 51 minutes ago
Updated 2 weeks ago
Recruits - Null
Depends on: Villager Recruits, Core Lib
Features
Null warriors
- Spawn naturally in the End on outer islands
- Hostile to players without a Totem of Null
- Peaceful and free to recruit if you hold a Totem of Null
- Random scrambled names, e.g.
IhfmZqCcwsf5Rb - Fully black skin
- Spawn with full netherite gear:
- Armor: Protection IV, Unbreaking III, Mending + Flow trim
- Sword & axe: Sharpness V, Unbreaking III
- Shield: Unbreaking III, black banner with a white circle
- 64 golden apples in inventory
- When owned, behavior is controlled via the normal Recruits commander GUI
Totem of Null
- Crafted from Dragon Egg, Totem of Undying, and 3 Netherite Ingots
- Always has Curse of Vanishing
- Works like a Totem of Undying
- Required to recruit Nulls; without it, hiring is blocked
- If the totem activates or the owner dies (totem vanishes), the entire owned Null army dies with a void-style effect
Flow Armor Trim (backport)
Duplication: 7 diamonds + template + End Rod → 2 templates
(Breeze Rod does not exist in 1.20.1, so End Rod is used instead)
Config
File: config/nullrecruits-common.toml
| Option | Description |
|---|---|
enableNaturalSpawn |
Turn natural End spawns on/off (summon still works) |
spawnChance |
Chance per spawn check |
minGroup / maxGroup |
Group size |
minOuterDistance |
Min distance from End center (default 900) |

P.S. I've also made a datapack that brings portal traveling. Null Portals


