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Minecraft: Java Edition
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Registrar
A registry helper for Minecraft modding
Adding Registrar To Your Project
Modrinth Maven
If you don't have the Modrinth maven in your repositories block, add it like so:
build.gradle:
maven {
url("https://api.modrinth.com/maven")
content {
includeGroupAndSubgroups("maven.modrinth")
}
}
or build.gradle.kts:
maven("https://api.modrinth.com/maven") {
content {
includeGroupAndSubgroups("maven.modrinth")
}
}
Then, add this project to your dependencies.
If you're using deobfuscated Minecraft:
api("maven.modrinth:registrar:${project.registrar_version}") // or implementation
include("maven.modrinth:registrar:${project.registrar_version}")
If you're using obfuscated Minecraft:
modApi("maven.modrinth:registrar:${project.registrar_version}") // or modImplementation
include("maven.modrinth:registrar:${project.registrar_version}")
mavenLocal
First, fork or download this repository and publish it to your mavenLocal.
Then, adding the following to your repositories block:
mavenLocal()
Then, add this project to your dependencies.
If you're using deobfuscated Minecraft:
api("survivalblock.atmosphere:registrar:${project.registrar_version}") // or implementation
include("survivalblock.atmosphere:registrar:${project.registrar_version}")
If you're using obfuscated Minecraft:
modApi("survivalblock.atmosphere:registrar:${project.registrar_version}") // or modImplementation
include("survivalblock.atmosphere:registrar:${project.registrar_version}")
Normal Registrants
To start, create a Registrant instance of the type you need, like so:
private static final BlockRegistrant BLOCK_REGISTRANT = new BlockRegistrant(ExampleMod.MOD_ID);
If a registrant of the required type does not exist, you can create one!
private static final Registrant RECIPE_SERIALIZER_REGISTRANT = new Registrant(ExampleMod.MOD_ID, BuiltinRegistries.RECIPE_SERIALIZER);
Feel free to open an issue to notify me if there is a need to add other common registrants.
To register an object, simply call Registrant#register.
REGISTRANT.register("name", THING);
Note that some registrant classes have special register methods.
For example, ItemRegistrant has a register method that takes three parameters.
ITEM_REGISTRANT.register("name", Item::new, new Item.Properties());
ItemRegistrant is also capable of registering BlockItems via separate register overloads.
For more information, see the Documentation.
Delayed Registrants
All normal registrants have a delayed counterpart, which can be found in the delayed package.
Delayed registrants are identical to normal registrants, with one exception:
DelayedRegistrant#consumeAll must be called to actually register the objects.
public static void init() {
REGISTRANT.consumeAll();
}
Dynamic Registrants
Dynamic registrants are registrants for dynamic registries.
Currently, only registrants for DamageTypes and Enchantments exist in the base library.
See these links for examples of registering damage types and enchantments.
To add the registrants for datagen, override buildRegistry in your mod's DataGeneratorEntrypoint like so:
@Override
public void buildRegistry(RegistrySetBuilder registryBuilder) {
DYNAMIC_REGISTRANT.bootstrap(registryBuilder);
}
where bootstrap is a shorthand for registryBuilder.addRegistry(REGISTRY_KEY, DYNAMIC_REGISTRANT::bootstrap);
Special Registrants
Special registrants are registrants which have no backing Registry. They may or may not
extend Registrant. (Note that GameRuleRegistrant before 1.21.11 is technically a special
registrant.)
Currently, this only includes AttachmentTypeRegistrant.
Documentation
Registrar provides some javadocs, but if you don't want to download the source jar to avoid my multiversioned comments, read this.
Attachment Types
AttachmentTypeRegistrant contains overloads to register with the builder or register with method parameters.
Block Entity Types
BlockEntityTypeRegistrant and DelayedBlockEntityTypeRegistrant implement IBlockEntityTypeRegistrant,
which can register BlockEntityType.Builder/FabricBlockEntityTypeBuilders depending on the version. It
can also take the BE's constructor (as a lambda) and a Block varargs to construct the BlockEntityType.
Blocks
BlockRegistrant and DelayedBlockRegistrant implement IBlockRegistrant, which can register Blocks
based on a constructor and their BlockBehaviour$Properties. Note that BlockBehaviour$Properties#setId
is called for you.
In 26.2, createId methods are available to create BlockItemIds.
Game Rules
Due to BuiltinRegistries.GAME_RULE not existing before 1.21.11, GameRuleRegistrant's registry is
null in those versions. Registration in those versions is done via Fabric API's GameRuleRegistry, which
is not a real Registry.
DelayedGameRuleRegistrant does not exist before 1.21.11 for reasons described above.
Both GameRuleRegistrant and DelayedGameRuleRegistrant implement IGameRuleRegistrant, which contains
methods to register GameRules$Key/GameRules depending on the version. Overloads to register a boolean
rule exist, but due to the larger variation of ways to construct rules pre-1.21.11, these are not exhaustive.
It is recommended to make your own helpers as necessary.
IGameRuleRegistrant also contains minor multiversion utilities to obtain values from GameRules. These
can also be found in the actual registrants, which perform unboxing for some rules.
Items
ItemRegistrant and DelayedItemRegistrant implement IItemRegistrant (funny double I), which can register
Items based on a constructor and their Item$Properties. Note that Item$Properties#setId is called for
you.
The two IItemRegistrants are also capable of registering BlockItems with other register overloads. In
addition, reflective registration for BlockItems is also supported with the ConstructItem annotation.
This requires the invocation of IItemRegistrant#registerFromAnnotations, which returns a map of the Blocks
to registered Items. The class parameter dictates which class's fields to check, while tryAllByDefault
will tell the registrant to construct items even if no annotation is present.
Setting useBlockTranslation to true in ConstructItem will invoke useBlockDescriptionPrefix on the
Item$Properties. This isn't necessary in 1.21.1, because it is determined by BlockItem#getDescriptionId.
You can also exclude the item from being automatically registered with exclude = true. This is helpful when
manual registration is required for BlockItems that have more than Block block, Item.Properties properties
in their constructors (such as signs and banners), because these are unsupported by the reflective registration.
For classes with a constructor with those parameters, you can specify the class with
constructor = CustomBlockItem.class.
ConstructItem must be annotated on a public static Block or BlockItemId field. Note that annotating a
Block field in this way beyond 26.2 is deprecated and will result in spammed warnings in your logs unless you
set suppressIdWarnings = true in the annotation.


