Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
All versions
1.0.5
Release
Reign of Nether RTS 1.0.52 years ago 36.2K
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Changes
Bugfixes
- Camera issues in worlds where the ground is far from Y=64 have been solved, thanks @Boobcat!
- Layered snow now correctly shows on the minimap, also thanks to @Boobcat!
- Farm water that freezes now melts after a few seconds
- Can no longer place buildings on top of leaf blocks
- Ghast fireballs no longer bounce off of each other
- Fixed another resources desync bug
- Ghasts high up in the air are now a bit easier to target with ranged units
- Evokers can no longer send vexes to attack enemies at unlimited range (now has a range of 20, or 30 in a garrison)
- Stopped iron golems from randomly attacking your own troops
- Ravagers no longer gain bonus movement speed when targeting an enemy (this was unintended vanilla logic)
- Ghasts no longer crash when you command them to move them into a sky block with no floor
- However, they will now simply ignore movement commands into open air
- Reign of Nether's version now correctly shows in the mods menu
- The witch icon is actually a witch now, not a villager
- Tutorial players may now cancel and delete buildings
- Workers may now gather bee nests (worth 100 food)
Quality of Life Features
- You can now CTRL+click the idle workers button (or hotkey) to select all idle workers
- Tab and shift+tab now cycle between both units and building groups (previously done via control group hotkeys)
- Right clicking with a building about to be placed now only cancels the building and does not issue a move command
- Moved controls from /rts-help into /rts-controls
- Added total workers count next to population
- The pillager icon has been given a headband to distinguish them from vindicators
Balancing
- All mounted unit upgrades have been upped in cost and time
- Spider Jockeys: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Hoglin Cavalry: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Ravager Artillery: (250 food, 250 wood, 90s) -> (400 food, 350 ORE, 140s)
- Skeletons, zombies and all their variants have had food costs and build times reduced:
- Zombie: (90 food, 20s) -> (75 food, 18s)
- Skeleton: (70 food, 20s) -> (60 food, 18s)
- Spiders and poison spiders have had their costs increased
- (80 food) -> (90 food)
- Warden health increased from 90 to 120
- Warden damage increased from 6 to 8
- Ravager health decreased from 300 to 250 and movement speed from 30 to 25
- Castles now additionally require a Blacksmith to be built (on top of a Barracks and Arcane Tower)
- When a monster faction joins the game, time of day is now set to noon (5 mins before sunset) instead of sunset. (Zombie villagers are immune to sunburn anyway)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:6FyV8oOi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:6FyV8oOi"
}

