Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
All versions
1.0.9
Release
Reign of Nether RTS 1.0.92 years ago 5,231
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Changes
Features
Bloodlust ability
- Unlockable active ability for Brutes and Headhunters
- Researched at the Fortress (250 all resources, 150s)
- When used, instantly trades 10hp for 10s of +50% attack speed and +20% movement speed
- Headhunters cannot bloodlust while mounted
Bugfixes
- Fixed Illager Captain banners becoming invisible
- Fixed crash on exit when neutral units are placed
- Mangrove roots are now gatherable (same value as logs)
- Fixed being unable to exit an ally's garrison
- Hoglins can no longer spawn as neutral baby hoglins from spawn eggs
- Piglins can now build on all types of blackstone and nether brick
- Farmland and overworld crops convert into soulsand and nether wart respectively
- Excludes solid crop blocks like melons and pumpkins
- Plant blocks replaced by nether blocks no longer drop items
- Fixed crash related to attacking buildings (again)
- Shroomlight is now gatherable for 120 food
- Various language fixes and additions
Quality of Life
- Removing control groups now requires SHIFT + right-click
- RTS data now saves every 60 seconds to reduce chance of losing unit/building control on a server crash
- Added sounds when you make or disband an alliance
- Added name checks to network packets to prevent exploits
- If animals can't spawn at the required range around your capitol, spawning is reattempted at a closer range
- Portals being placed on overworld terrain show a yellow indicator
- Workers no longer collide with other units
- Spider Webs can now be autocast by right-clicking it
- When active, the first unit they attack will be webbed if off cooldown
- Witch potions can now be thrown by right-clicking a unit
- Right-clicking a friendly unit throws a regen potion
- Right-clicking an enemy unit throws a harming potion
- Only one potion is thrown at a time if multiple witches are selected
- This will NOT be automatically used off cooldown
Balancing
- All bridges: +50 wood (ore for piglins)
- Random damage dealt to garrisoned units by explosions has been halved
- This affects creepers and ghasts
Piglins
- Bastion: -20% build time
- Ghasts are now immune to knockback
- Brute Shields now make brutes immune to knockback when active
Monsters
- Creepers now friendly fire
- Dark Watchtower: -25 ore
- Husks: -5hp
- Skeletons & Strays: -10 food, +10 wood
- Night now begins 10 mins after game start
- This reverses the change from 1.0.5 which was made before Sculk Catalysts
Villagers
- Watchtower: -25 ore
- Vindicators: -5 food, +5hp, -3s
- Pillager: -5 wood, -3s
- Witch: -10 all resources
- Evoker: -30 ore
- Iron Golem: +50 ore, +5s (including when built by workers)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:ldkGAU1q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:ldkGAU1q"
}

