Tags
Creators
Details
1.3.2
Compatibility
Changes
đ Custom Building Commands đ
You can now define up to 8 commands for custom buildings that are run on different conditions:
- ON_BUILD_COMPLETE
- ON_DESTROY
- ON_DAMAGE_TAKEN
- ON_CAPTURE
- OFF_COOLDOWN_IF_COMPLETE
- OFF_COOLDOWN_IF_GARRISONED
- NONE
đ§Ž Unit Attributes đ§Ž
All units can now have their stats modified via /attribute:
- reignofnether:attack_damage
- reignofnether:attacks_per_second
- reignofnether:attack_range
- reignofnether:aggro_range
- reignofnether:ranged_damage_resist
- reignofnether:magic_damage_resist
Attributes for hero units only:
- reignofnether:base_max_health
- reignofnether:base_max_mana
- reignofnether:mana_regen_per_second
- reignofnether:max_mana_bonus_per_level
- reignofnether:max_health_bonus_per_level
- reignofnether:attack_damage_bonus_per_level
đşď¸ rtsmap.json đşď¸
You can now add an rtsmap.json file in your custom map folder, which is used to announce to players the map description, name and author, as well as an alternate way to define start positions:
{
"name": "Quicksand",
"author": ["MotivationalPseudonym"],
"description": "A desert battlefield with shifting terrain and multiple choke points.",
"version": "1.0",
"startPositions": [
{ "id": 1, "x": 100, "y": 64, "z": 200 },
{ "id": 2, "x": -100, "y": 64, "z": 200 },
{ "id": 3, "x": 100, "y": 64, "z": -200 },
{ "id": 4, "x": -100, "y": 64, "z": -200 },
{ "id": 5, "x": 0, "y": 64, "z": 300 },
{ "id": 6, "x": 0, "y": 64, "z": -300 }
],
"modes": {
"ffa": [[1], [2], [3], [4], [5], [6]],
"1v1": [[1], [4]],
"2v2": [[1, 2], [3, 4]],
"3v3": [[1, 2, 3], [4, 5, 6]],
"2v2v2": [[1, 2], [3, 4], [5, 6]]
},
"defaultMode": "ffa"
}
đ ď¸ Bugfixes đ ď¸
- Fixed player selector not working for /rtsapi-set-camera
- Workers no longer automatically gather wood from bridges
âď¸ Quality of Life âď¸
- Added a "Nether terrain only" option to custom buildings
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:KUmvktrV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:KUmvktrV"
}

