Tags
Creators
Details
1.3.4
Compatibility
Changes
💨 Windcallers 💨
Windcallers are a new fast flying unit available to villagers at the Arcane Tower, requiring a library to build, they cost (150 food, 60 wood, 60 ore, 35s, 3 pop)
Flying - Windcallers can instantly switch between a fast flying form and a slow but stronger ground form.
Levitation (Passive) - When grounded, windcaller attacks cause levitation on affected enemies for 4s, causing them to be lifted into the air - units won't be able to move but can still attack if they're ranged. Can be increased by library enchantments and the enchanter's ultimate aura.
Borne Upon a Wind (Upgrade) - Research at the Library costing (300 food, 150 wood, 150 ore, 120s). Allows windcallers to levitate enemies while flying and auto spawns them as flying from the Arcane Tower
🛠️ Bugfixes 🛠️
- Reworked the shrine of prosperity to stop units getting stuck on the carpets
- Custom buildings no longer spawn animals randomly
- Fixed skeletons not moving correctly near water
- Wildfire Molten Bombs now aggro neutral units
- Fixed most ability sounds being audible across the map
- Ravager Artillery attack-ground markers are now reset when issuing an attack-move
⚙️ Quality of Life ⚙️
- Cobbled Deepslate now converts to Blackstone
- Possessed neutral units lose their anchors
- Friendly units stop attacking a neutral building that's been captured
- Added /gamerule buildingsOutsideBorder (default true)
- When enabled, buildings will not be auto-destroyed if they are outside the world border
⚖️ Balancing ⚖️
🧑🌾 Villagers
- Witches and all related upgrades have been moved into a new Witch Hut building
- Witch Huts cost (200 wood, 50 ore) and require a Barracks
- Arcane Tower cost changed from (200 wood, 100 ore) to (100 wood, 200 ore)
- Evokers no longer require a Library
- Evokers can now summon vexes while mounted on Ravagers
- The Enchanter now gains 40 exp for each enchantment cast
- For reference, level 1 -> 2 requires 320 exp
💀 Monsters
- Wretched Wraith regen on snow increased to 0.5hp/s + 0.25hp per additional layer of snow
- Wraiths slow down enemies while channeling possession on them
- Necromancers now lead their shots against moving targets so they're much more accurate
- Necromancer phantom range increased from 12 to 15
- Mass Burials research cost increased from (300 wood, 300 ore) to (400 wood, 400 ore)
🐷 Piglins
- Infernal portals now build 20% slower (they were building faster than other factions' altars)
- Wildfire and blazes now take 1dmg/s in water (wildfires were taking 20dmg/s, blazes were immune)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:WTxsB68g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:WTxsB68g"
}

