Tags
Creators
Details
1.3.5
Compatibility
Changes
š¹ Market Trading š¹
Every faction now has a market building, requiring (150 wood, 150 ore) and 60 population worth of buildings excluding your capitol as a prerequisite to construct (It doesn't use up population).
Market buildings allow the exchanging of resource types, at a starting rate of 100:75, and reducing by 2 for every trade done. For example, trading 100 food for 75 ore will make the next trade 100 food for 73 ore. However, it will also make the opposite trade become 100 ore for 77 food.
The minimum rate is 100:15 and maximum is 100:135
Market rates are saved to your player data so you can't build a second market to reset them.
š ļø Bugfixes š ļø
- Adjusted watchtower entrances to stop taller units getting stuck on exit
- Fixed a crash from selecting a lot of buildings and mousing over the + tooltip
- Fixed selected building buttons not showing any labels
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:Fa0pgMah"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:Fa0pgMah"
}

