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Details
Licensed GPL-3.0-only
Published 2 years ago
Updated last week
All versions
1.3.6
Release
Reign of Nether RTS 1.3.62 months ago 1,030
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
đď¸ Monster House Rework đď¸
Monsters no longer build haunted houses for population, instead Sculk Catalysts give 12 population each
- Sculk Catalyst base HP raised to 75
- Sculk Catalyst starting range raised from 25 to 30 blocks
- Starting mausoleum night radius reduced from 80 to 60
- Conversion crucibles now require 5 sculk catalysts instead of 6 houses
- Sculk Amplifier upgrade cost raised from (200 wood, 400 ore, 150s) to (300 wood, 500 ore, 180s)
đď¸ Building Health Rework đď¸
Buildings now have set amount of HP with a variable health per block
- Many building HPs were changed, see the attached pic for details
- Bridges no longer have damage resistance but instead just have a lot more health
- Standard melee damage to buildings raised from 40% to 50%, and all building health raised to match
- Added a health option to custom buildings
âď¸ Quality of Life âď¸
- Monster buildings now show their night radius before they are placed
- Piglin units are now immune to the Commercial Portal's lava blocks
- The Wretched Wraith's ultimate is now only cancellable via stop commands (S)
- Tweaked market and hoglin stables structures to reduce the chance units get stuck on them
- Added a new custom building command trigger: "Off cooldown if captured"
- Custom building commands with capture related triggers set their cooldown to max when captured
- Custom building command cooldowns can only be edited if there is condition set that actually uses it
- Added command '/rtsapi-set-alliance <true/false> <playerName> <playerName>'
âď¸ Balance âď¸
- Experience from player-controlled units is reduced by 50% (neutrals still give full exp)
- Phantoms now deal magic damage (Heroes have 30% magic resistance)
- Wretched Wraith's chilling screech cooldown reduced from 30s to 20s
- Wretched Wraith's frostblink cooldown reduced from 20/15/10s to 18/13/8s
- Wretched Wraith base mana regen reduced by 0.25/s, but gains +0.25/s per layer of snow it's on
- Piglin merchant Greed is Good resource cost reduced to 75 per level
- Piglin merchant TNT damage to buildings changed from 40 to 26/40/54 based on rank
- Warden sonic boom damage to buildings raised from 15 to 30, but can no longer damage sculk catalysts
- Dungeons now take 100% longer to build (it was way faster than normal due to its low block count)
đ ď¸ Bugfixes đ ď¸
- Defeated players can no longer repeatedly surrender
- Alliances are now reset clientside when changing server worlds or instances
- Fixed spectators being able to toggle graveyard overflows
- Fixed '/rtsapi building place' crashing when run on servers
- Fixed various laboratory button issues
- Holding shift to place buildings no longer ignores the neutral/enemy setting in sandbox
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:B2aPZobW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:B2aPZobW"
}

