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Details
Licensed GPL-3.0-only
Published 2 years ago
Updated last week
All versions
1.3.7
Release
Reign of Nether RTS 1.3.72 months ago 1,183
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
đşď¸ New start Menu đşď¸
New match start menu for PvP matches
- Access it with F9 or by clicking the grass block button
- Thanks to @soly_dev for helping with this!

âď¸ Quality of Life âď¸
- You can now use
/rtsapi-teams-mode noneon any map to disable all start blocks, even without an rtsmap.json file - Added a
draw aggrooption to custom buildings- When disabled, idle and attack-moving units won't auto target it
- Moved the iron golem default spawn to beside the furnaces to reduce chance of getting stuck on nearby buildings
- On a countdown game start, your camera is now automatically moved to your starting position
- Added a random faction button
- The F7 debug display now has modes to show unit paths and block malus
- Gamerule
improvedPathfindingis nowrtsPathfindingand can be used to force on the new experimental pathfinding code - be aware that is has a lot of bugs right now!
âď¸ Balance âď¸
- Beacons now gain 100 additional HP per upgrade they have
- The Piglin Merchant and Marauder hitbox sized increased, now equal to iron golems (visually unchanged)
- Spider hitbox width reduced from 1.4 to 1.0 to improve pathfinding and evasion against projectiles
- Increased healing of slimes & magma cubes by 5 when consuming allies
- The Wildfire's molten bomb now explodes upon collision with an enemy
- The Wretched Wraith's bitter frost at rank 1 now produces a constant layer of snow at his feet
- Other effects have been shifted up by one rank each
- Snow now cannot melt within 5 blocks of the Wretched Wraith even without Bitter Frost learned
đ ď¸ Bugfixes đ ď¸
- Fixed castle and bastion roofs breaking and causing garrisoned units to fall out
- Fixed diagonal bridges not saving correctly
- Units no longer try to walk through slime blocks
- Fixed minimap sometimes showing non-existent units
- Custom building commands no longer require the player targeted to have command block permissions
- Fixed the observer menu showing stats previous games you spectated
- Fixed frame drops when selecting really big control groups
- Fixed slimes sometimes having the wrong population value
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:trkxCQsm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:trkxCQsm"
}

