Tags
Creators
Details
1.3.8
Compatibility
Changes
đŁ Pathfinding Overhaul đŁ
Pathfinding has been massively improved in accuracy and efficiency
- It is auto-enabled on maps with a world border <=1024 blocks in size when the server is started
- It can be toggled in any map using gamerule
rtsPathfindingbut doing this may lead to performance issues - Does not apply for slimes and magma cubes
Huge thanks to @soly_dev for helping with this!
â ď¸ Mapmakers please note this patch fixes the bug that caused custom buildings to transfer between singleplayer maps - but you can reenable this behaviour with /rtsapi-export-custom-buildings
âď¸ Quality of Life âď¸
- Reduced the minimum height difference that capitol animals can spawn at from 4 to 3 blocks
- Workers no longer knockback animals
- Added a new unit attribute "evasionChance"
- All projectiles roll a random accuracy value between 0 and 1 on spawn and miss targets with a higher evasion chance
- Slimes and magma cubes no longer auto-consume targets that have auto-consume on
- Villagers and zombie villagers now automatically drop their resources and gather nearby resources when they finish a stockpile
- Aggro range is now always as far as attack range at a minimum
âď¸ Balance âď¸
- Monsters can now substitute a Slime Pit for one of the Stronghold prerequisites
- Piglins can now substitute a Basalt Springs for a Wither Shrine for the Fortress prerequisites
- Castles now require a Witch Hut instead of a Barracks
- Wraith health reduced from 50 to 35, but they now have 50% evasion against physical attacks
- Windcaller health raised from 40 to 45
- Windcaller martial enchantment changed from Punch to Longshot (+4 range)
- Workers now drop off resources between kills if multiple animals are shift-queued
đ ď¸ Bugfixes đ ď¸
- Fixed RTS Structure Blocks sometimes not creating a placed building
- Fixed summoned zombies taking up population
- All non-glazed terracottas and concrete powders now convert to netherrack and soul soil respectively
- Endstone and endstone bricks now convert to netherrack and nether bricks respectively
- Fixed custom buildings with small block counts displaying health incorrectly
- Fixed being unable to shift queue attack moves
- Fixed ghast fireballs being unable to hit windcallers
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:onA7XeSI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:onA7XeSI"
}

