Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 2 hours ago
All versions
1.4.1
Release
Reign of Nether RTS 1.4.12 months ago 4,048
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Scout Units
Each faction now has their own unique scout animal!
- Everyone gets one for free on match start if fog of war was enabled
- Can be built from capitols for 50 food and 1 population if fog is enabled
- Unable to able to attack or capture buildings
🐶🐱 (Villagers) Scout Dog/Cat
- 30ms (26 in water)
- 20hp, 20 sight range
- Cats and dogs are identical - switch which one is made by right-clicking the town centre button
🦇 (Monsters) Bat
- 28ms (24 in daytime)
- 15hp, 16 sight range
- Flying
👣 (Piglins) Strider
- 30ms (27 off nether terrain, 20 in water)
- 30hp, 20 sight range
- Walks over lava, takes slow damage while swimming
⚖️ Balance ⚖️
🧑🌾 Villagers
- The Royal Guard's ultimate now also grants Strength II (+40% damage)
- Food cost of Vindicators, Pillagers, Windcallers and Evokers reduced by 10
💀 Monsters
- Slimes no longer gain armour with size
- Tiny slimes now have a larger hitbox
- Wretched wraith base attack damage increased by 1.5
- Wraith snow can now generate on stair blocks
- Monster non-worker units now gain +10% movespeed in night circles
- Blood moon can no longer target previously-explored buildings
🐷 Piglins
- Magma Cubes no longer gain armour with size
- Tiny magma cubes now have a larger hitbox
- Nether wood value reduced from 18 to 17
- Piglin workers no longer gain +10% movespeed on nether terrain
⚙️ Quality of Life ⚙️
- Buildings, phantoms, scouts and flying units (when melee) are de-prioritised for targeting when idle or attack-moving
- Units attacking a building on idle or attack-move will now switch to nearby units if available
- Buildings are now captured 5 blocks away from the building edges, instead of 20 blocks from the building centre
- Improved the click box accuracy for many units including chickens
- All concrete blocks now convert to netherrack
🛠️ Bugfixes 🛠️
- Fixed a crash related to hiding leaves
- Fixed a crash when a building command placed another building
- Fixed building rotations sometimes causing placement errors
- Fixed units returning home after killing their target
- Fixed Phantoms not damaging buildings
- Obsidian and nether wood is now considered nether terrain
- Fixed Ghasts fireballs having no direct impact damage
- Fixed Sculk catalysts showing as having too much health with nearby sculk (actual health unchanged)
- Fixed headhunters garrisoned in bastions having inaccurate tridents
- Fixed enemy piglins in wave survival not attacking players
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:DvSvcIVZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:DvSvcIVZ"
}

