Tags
Creators
Details
1.4.2
Compatibility
Changes
📜 Command Overhaul 📜
Massively overhauled the /rtsapi system, for the full details including the list of all commands, see: https://github.com/SoLegendary/reignofnether/blob/1.20.1-1.4.2/src/main/java/com/solegendary/reignofnether/commands/README.md
- All commands have been moved to
/rtsapi building/unit/player(no dash) - old commands still exist only for backwards compatibility - Added many more commands including a set of camera-related ones
- Added Building, Unit and PlayerName arguments with a variety of selectors like
@b,@p,@r,@s - Building data can now be manipulated using
/data get/merge/modify/remove building - You can now use
/executewith RoN commands with a child command category rts-related - You can now add
onDeathCommandNBTs to any unit to have them execute that command on death
Thank you to @xiaohuigehhy for the work on this!
🗺️ Official Map Pack v2.1 🗺️
Download: https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8714818 Thanks to @Killerbee for contributing 3 new maps!
- [2p] Chrysoberyl_Garden
- [4p] New York City 1.1
- [6p] Summoner's Rift
⚙️ Quality of Life ⚙️
- All existing militia in saved maps can no longer be converted back into villagers
- Villagers now convert into the temporary_militia entity which follow the normal rules for conversion
- Militia town centre range is now calculated only horizontally (so it better matches the circle radius)
🛠️ Bugfixes 🛠️
- Workers can no longer repair a building while garrisoned inside it
- Unit underlines are now visible behind blocks
- Fixed bridges sometimes not being placeable
- Fixed bridges overwriting terrain blocks
- Fixed chunks disappearing if the worldborder was changed while fog of war was enabled
- Note this can still cause lag spikes on slower servers
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:OiEirf1u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:OiEirf1u"
}

