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Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 2 hours ago
All versions
1.5.1
Release
Reign of Nether RTS 1.5.12 hours ago 50
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
๐งต Enchanted Tether ๐งต
The Enchanter's Protective Enchantment has been replaced with Enchanted Tether
- Tether to up to 1/2/3 nearby allies for 30s
- Tethered units take half damage and gain the enchanter's damage and passive item stats
- March of Progress raises the damage and item bonus by 50%
๐ฅ Ravager Artillery Siege Mode ๐ฅ
Mounted Ravagers can now toggle 'Siege Mode', while active:
- The ravager is immobile, immune to knockback, and can only attack enemies its facing
- The pillager gains double range and larger explosions on non-multishot arrows
- The pillager has a minimum range of 6
- If the pillager dies or is ejected, siege mode is disabled
- Outside of siege mode, pillagers now shoot at buildings directly instead of with an arc
โ๏ธ Balancing โ๏ธ
- Great hammers now affect abilities and summons at 50% effectiveness (2x building damage)
- Neutral buildings now drop regular resources as bounty again instead of emeralds
- Throwable TNT items are now equivalent to a level 3 merchant TNT
- All units can now take unlimited instances of damage in a single tick
- Lifesteal and mana-on-hit effects no longer apply to spells
- All heroes now have 20% ranged armour
- Light Feather evasion chance raised from 17% to 22%
๐งโ Villagers
- Militia Bows cost reduced from (250 food, 500 wood) to (200 food, 400 wood)
- Blacksmith Chainmail Armour cost reduced from 40 ore to 30 ore
- Windcaller levitation duration increased from 4s to 5s
- Libraries can now autocast any number of enchantments
- Library enchantments can now be stacked
- Pillager base damage raised from 7 to 8
- The Enchanter's Ultimate now affects multishot (for 5 total arrows)
- Multishot additional arrows now deal reduced damage (arrows 2-3 deal 50%, arrows 4-5 deal 25%)
- Arrows which have pierced a unit now deal 50% less damage (unless they are multishot arrows)
- Multishot cost reduced from (70 wood, 35 ore) to (60 wood, 30 ore)
- Quick charge cost reduced from (40 wood, 20 ore) to (30 wood, 20 ore)
- Sharpness cost reduced from (40 wood, 60 ore) to (30 wood, 60 ore)
- Royal Guard slow from Taunting Cry reduced 60% to 40% and resistance increased from 60% to 80%
- Windcallers now have homing projectiles
๐ Monsters
- Phantoms now deal 30% less damage to buildings
- Bat HP reduced from 15hp to 10hp
- Necromancers now have homing projectiles
๐ Piglins
- Wildfire Molten Bombs now deal 20 damage to buildings
- Piglin merchant TNT damage rescaled from 13.3/20/26.7 to 16/20/24 (radius unchanged)
- Ghast explosive damage now benefits from increased attack damage
โ๏ธ Quality of Life โ๏ธ
- Items are now explosion-proof
- Villager profession bonuses are now shown as passive icons
- Flowing water now becomes cobble & magma instead of lava source blocks
- Improved the accuracy of neutral kill credit for item drops and bounties
- Population cost of units and custom production spawn eggs can now be set using the NBT tag "popCost"
- Neutral unit bounty can be modified using the NBT "emeraldBounty"
- Improved visibility of items on the ground and highlighted animals
- Added a command /rtsapi-start-scenario-role <playerName> <scenarioRoleId>
- Immediately starts the scenario for the player in the given role
- Will error if the role is nonexistent, taken or is for NPCs only
- Can't be used to change the role for players who already started the scenario
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed custom spawn eggs tooltips showing default costs if you didn't add a tooltipTitle
- Fixed resistance effects being more effective than 20% per level
- Fixed an issue with cobblestone turning into temporary magma blocks (which then became lava)
- Fixed mob effects not showing if it was applied while outside of render range or logged out
- Fixed an issue where pillagers did not benefit from their enchantment until after their next shot
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:b7UOpy8L"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:b7UOpy8L"
}

