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Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 2 hours ago
All versions
1.4.3
Release
Reign of Nether RTS 1.4.32 months ago 2,640
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
🏗️ Custom Building Unit Production 🏗️
Unit spawn eggs placed in a chest or other container block in a custom building's structure will allow that building to train that unit.
This also supports spawn eggs with NBT data, eg:
/give @p reignofnether:zombie_unit_spawn_egg{EntityTag:{id:"reignofnether:zombie_unit",CustomName:'{"text":"Boss Zombie"}',Health:100f,Attributes:[{Id:"minecraft:generic.max_health",Base:100}],HandItems:[{id:"minecraft:diamond_sword",Count:1b},{}]}} 1
- You can use a Production Spawn Block to mark where buildings should spawn trained units
- Resource costs and tooltips have been added for all units that previously did not have them so you can also use their spawn eggs, including:
- Permanent Militia
- Polar bear/grizzly bear/panda
- Wolf
- Llama
- Zoglin
- Zombie Piglin
⚖️ Balance ⚖️
- You no longer get a free tiny slime whenever you consume a slime with Slime Conversion researched
⚙️ Quality of Life ⚙️
- Animals can no longer spawn on obsidian
- When fog of war is enabled, animals spawn much closer to capitols
🛠️ Bugfixes 🛠️
- Fixed sculk sensors showing particle effects in fog
- Fixed fallen heroes not being revivable if you relogged while they were dead
- In-progress units and research are no longer cancelled upon relogging from a server
- In-progress units and research are now cancelled and refunded on logout in singleplayer
- Fixed animals sometimes spawning clipped into walls
- Fixed cherry logs/leaves/wood/etc. not being convertable into nether blocks or falling logs
💬 Languages 💬
- Updated Spanish (es_es) (Thanks @Ikrlegido12!)
- This is also now a fallback for these South American locales:
- Argentina (es_ar)
- Chile (es_cl)
- Ecuador (es_ec)
- México (es_mx)
- Uruguay (es_uy)
- Venezuela (es_ve)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FdbVHPk2:cIjD0EMP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FdbVHPk2:cIjD0EMP"
}

