Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
this mod adds some powerful and unique weapons/items
There are currently 4 almost complete weapons and 2 WIP weapons
Evergrowing Blade
A small purple blade with a hidden potential. When holding rightclick, the sword will grow longer and longer until you release the button, on release you will perform a slash with damage and range according to the length of the blade.
It can be optained by crafting it using "Evergrowing Gems", which can be found in ancient cities or in suspicious sand/gravel in desert wells/pyramids and trail ruins.
Bloodlust Piercer
A fleshy claymore thirsting for the blood of your enemies. If you kill something, it will fill up your blood-bar, the weapon only has little durability but when its blood-bar is charged, it will consume blood instead of durability, you can intentionally sacrifice your HP for blood and durability using rightclick, if you sneak and right click you will block, which will negate all incoming attacks at the cost of blood, if you stop blocking you will enter a blood rush state, which makes you faster, stronger, and gives you lifesteal on kill.
It can be optained by infusing a netherite sword with blood using a "Occult Grimoire", which can be found in stronghold libraries, spawner dungeons, woodland mansions, nether fortresses and igloos.
Echoing Symphony
A sculkborn whip, which hits more then one might think. If you hit an enemy you will get the "Vibration" effect if you hit again shortly before the effect runs out, it will amplify the hit, you can also swing the weapon to deflect incoming projectiles, deflecting has a 1 second cooldown, using rightclick you can launch the whip forward to grab a mob and drag it towards you, if the item is enchanted with punch it will knock the mob back instead of grabbing it.
It can be optained through "Eon Infusion" in a ancient city. (for precise recipe I recommend Just Enough Items)
Backlasher
A cloudy lance that does more then just a breeze. Hitting a mob will multiply it's motion meaning more knockback, rightclick will charge up a dash, while dashing you are immune to fall damage, dashing directly through mobs will damage them and knock them into the direction you're looking, mobs that are not hit directly will be propelled into the opposite direction, when the weapon is enchanted with channeling and it's thundering, mobs that are hit in the air will have a 80% chance to be struck by a lightning that does damage that scales with the y coordinate of the target.
It can be optained through "Eon Infusion" in a ancient city. (for precise recipe I recommend Just Enough Items)
showcase by LuluBelleMC (first mod in the video)
the mod is still in beta therefore bugs may occur, there are also many other features planned in the future
also, I would extremely recommend installing the Model Gap Fix Mod