Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
💎 What is RelicEx: Director’s Cut?
RelicEx: Director’s Cut is a modern port and expansion of the original RelicEx, rebuilt to integrate cleanly with the PlayerEx: Director’s Cut ecosystem and Trinkets.
It adds RPG-style relics, potions, and progression items that drop from mobs and loot chests, granting randomized attribute bonuses powered by PlayerEx. Every relic has a rarity, weighted stats, and dimension-aware drop settings, all fully configurable.
If you like:
- ARPG-style loot (Diablo, Path of Exile vibes)
- progression tied into PlayerEx stats and skills
- and configurable, modpack-friendly systems…
…this mod is built for that.
⚙️ Dependencies
Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview.
Required:
- PlayerEx: Director’s Cut – attribute & progression system this mod hooks into
- Data Attributes (Director’s Cut version) – used for attribute handling
- Trinkets – for equipping relics in special slots
- Fabric (and/or Quilt) for 1.20.1
- Mod Menu + Cloth/Auto Config – in-game config screen for drop chances and settings
🧿 Relics & Items
Core Relics
Relics roll 1–5 random PlayerEx attributes, with values and rarities weighted by config.
| Item | Slot(s) | Source | Effect |
|---|---|---|---|
| Helmet Relic | Helmet / Head Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Chestplate Relic | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Amulet Relic | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Ring Relic | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
Relics use a rarity system:
Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal
Rarity is influenced by:
- number of rolled attributes
- strength of each roll
- attribute-specific weights
Higher rarity ≙ more and/or stronger bonuses.
Progression & Utility Items
| Item | Slot | Source | Effect |
|---|---|---|---|
| Relic Shard | – | Smelting relics | Consume to gain Experience Orbs. Great for recycling bad rolls. |
| Tome | – | Chests & Mobs | Consumed on use to grant a free PlayerEx level. |
| Lesser Orb of Regret | – | Chests & Mobs | Refunds 1 skill point into your PlayerEx refund pool. |
| Greater Orb of Regret | – | Chests & Mobs | Refunds all skill points into your PlayerEx refund pool. |
| Dragon Stone | – | Ender Dragon | Hard reset for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |
| Small Health Potion | – | Monsters | Heals 2 hearts immediately when picked up. |
| Medium Health Potion | – | Monsters | Heals 3 hearts immediately when picked up. |
| Large Health Potion | – | Monsters | Heals 4 hearts immediately when picked up. |
Health potions cannot be stored – they trigger the moment they’re picked up. No hoarding, just clutch heals.
📦 Loot, Drops & Rarity
Relics and other items are injected into:
- Any mob that is an instance of
Monster - Any loot table of type
chests/(dungeons, structures, etc.) - The Ender Dragon specifically for the Dragon Stone
Drop chances and item selection are managed via weighted distributions, with additional logic to:
- Choose dimension-appropriate relics (Overworld / Nether / End)
- Apply dimension-level multipliers for drop rate and rarity
- Include or exclude specific relics per dimension via config/weights
All of this is fully configurable.
🛠️ Configuration
RelicEx: Director’s Cut is built to be modpack-friendly:
-
Global & per-dimension settings
- Control how often relics can drop in each dimension.
- Adjust rarity distribution per dimension (e.g., more Epics in the End).
-
Rarity weights
- Tweak how likely Common vs. Immortal relics are.
- Configure attribute weightings (what rolls more often).
-
Mob & chest drop rates
- Separate sliders for:
- “drop is a relic”
- “drop is an orb”
- “drop is a potion”
- etc.
- Separate sliders for:
-
Safety features
- Dragon Stone requires two uses (double right-click) to confirm the reset.
- Orbs of Regret respect existing PlayerEx refund logic.
Configuration is handled through AutoConfig (with Mod Menu integration if present), plus weight JSONs for finer tuning.
🎭 Armor Relics & Visuals
- Armor Relics are implemented as actual armor pieces with relic stats baked in.
- They:
- Integrate with armor attribute calculation (armor, toughness, etc.)
- Can be visually distinguished (custom model/renderer)
🔄 Integration & Compatibility
- Built specifically for PlayerEx: Director’s Cut and Data Attributes DC
- Uses Trinkets for equippable relic slots
- Plays nicely with:
- other attribute-driven mods
- most loot-injecting mods (Custom Structures, Dungeons, etc.)
- packs that heavily tweak PlayerEx balancing
If you’re making an RPG pack, RelicEx can be used as:
- a core loot system, or
- a side progression layer on top of your existing gear.
❓ FAQ
Q: Is this the same as the original RelicEx?
A: This is a port + rework tailored for PlayerEx: Director’s Cut and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.
Q: Can I change how strong relics are?
A: Yes. Both the drop chances and the rarity/attribute weights are configurable. You can make relics extremely rare and powerful, or common and mild.
Q: Is this safe for existing worlds?
A: Generally yes, but:
- Adding it to an existing world will start injecting relics into future loot and mob kills.
- Removing it will invalidate its items/attributes. For modpacks, plan it as a long-term system, not a temporary add-on.
🙏 Credits
- Original Mod: RelicEx by clevernucleus
- Art & Textures:
- Translations:
- MoneySoup008 – Chinese
- ChromaPIE – Chinese
🔗 Also Check Out
- Original RelicEx: CurseForge link
- https://modrinth.com/mod/playerex-directors-cut: integrates directly





