- Partially prevented Shadow Glaive from targeting immortal entities. When attempting to attack an invulnerable entity, the glaive will simply switch to another target
- Extended target navigation for Shadow Glaive, Holy Locket and Spore Sack (and some items from addons). Projectiles now prioritize targeting monsters and players first, then neutral mobs, and only after that any other entities
- Improved Phantom Boot movement prediction. This practically eliminates cases of flying off the bridge at high speeds
- Made Phantom Boot bridge less bouncy
- Added ability to descend on Phantom Boot bridge by crouching
- Added indicators above the relic icon when an ability is ready for research or an upgrade.
- Added a lifetime limit for Space Dissector portals, so bugged portals should auto-delete after 1 minute.
- Fixed the Phantom Boot ability not ticking if the ability is not selected.
- Fixed the Amphibian Boot not working.
- Updated the ja_jp translation by okazako.
- Fixed issues with the relic research progress bar:
- Added interpolation for displaying the progress bar at more than 20 FPS.
- Research progress now resets when moving the cursor to a different slot.
- Opening the research UI now requires 20 ticks instead of 10.
- The key for researching an item can now be configured in the control settings.
- Fixed the targeting of Shadow Glaive and Spore Sack projectiles on armor stands.
- Fixed the damage resistance formula for the first ability of Holy Locket; the item no longer grants immortality as it previously did.
- Reworked Spore Sack abilities (icon are still WIP and will be changed soon)
- Slightly reworked relic generation in chests (again)
- Fixed Shadow Glaive targeting dead mobs
- Slightly adjusted the balance of Shadow Glaive
- Fixed the "flawless" status of relics with non-upgradable abilities
- Ability stats ending in .0 are now rounded (1.0 -> 1)
- The maximize/minimize commands now automatically adjust the research status of abilities
- Relic loot system has been completely overhauled. Instead of being strictly tied to structures, the generation now focuses primarily on biomes, making relic discovery slightly more intuitive.
- Shadow Glaive has been reworked. It is now an equippable item and provides a greater impact in combat.