(V.7.1.18 Changes) (1.20.1 Minecraft)
Misc:
(Fabric): Fixed crash with Mod Menu
(V.7.1.17 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Maps:
Fixed crash when a Cartographer or Wandering Trader's explorer map is unable to find the structure in range.
Pyramids:
Reduced amount of TNT and adjust its placement in Dark Forest Pyramid so its one key Redstone piece remains for player learning.
Temples:
Fixed Ocean Temples able to spawn partially above y = 64
Villages:
Fixed Ocean Villages able to spawn partially above y = 64
Lang:
Spanish (es_es.json) updated by GGlangf
(V.7.5.19 Changes) (1.21.5 Minecraft) (Config Datapack Updated)
Maps:
Fixed crash when a Cartographer or Wandering Trader's explorer map is unable to find the structure in range.
(Fabric): Fixed Wandering Traders not having RS maps.
Temples:
Fixed Ocean Temples able to spawn partially above y = 64
Villages:
Fixed Ocean Villages able to spawn partially above y = 64
Lang:
Spanish (es_es.json) updated by GGlangf
(V.7.5.15 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Maps:
Fixed crash when a Cartographer or Wandering Trader's explorer map is unable to find the structure in range.
Fixed Map custom names not being set properly.
Pyramids:
Reduced amount of TNT and adjust its placement in Dark Forest Pyramid so its one key Redstone piece remains for player learning.
Temples:
Fixed Ocean Temples able to spawn partially above y = 64
Villages:
Fixed Ocean Villages able to spawn partially above y = 64
Lang:
Spanish (es_es.json) updated by GGlangf
(V.7.1.17 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Maps:
Fixed crash when a Cartographer or Wandering Trader's explorer map is unable to find the structure in range.
Pyramids:
Reduced amount of TNT and adjust its placement in Dark Forest Pyramid so its one key Redstone piece remains for player learning.
Temples:
Fixed Ocean Temples able to spawn partially above y = 64
Villages:
Fixed Ocean Villages able to spawn partially above y = 64
Lang:
Spanish (es_es.json) updated by GGlangf
(V.7.5.10 Changes) (1.21.1 Minecraft)
Misc:
Fixed an int overflow bug with the min_distance_from_world_origin
option used in certain structure sets.
The bug caused the structures to not spawn in certain areas of the world beyond the world center area.
Fixing this means the structures will spawn more consistently throughout the world.
The structures affected by this bug were End Ancient City, End Mineshaft, End Outpost, End Pyramid,
End Ruined Portals, End Shipwreck, End Stronghold, and Nether Stronghold.
(V.7.5.9 Changes) (1.21.1 Minecraft)
Misc:
Slightly optimize Jigsaw Block match up and piece intersection checking for Repurposed Structures's structures.
(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Villages:
Made Mushroom Villages not be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.
Fixed Oak Village's Church being chopped off at top.
Outposts:
Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.
Misc:
Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.
(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Villages:
Made Mushroom Villages ot be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.
Fixed Oak Village's Church being chopped off at top.
Outposts:
Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.
Misc:
Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.