(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.15 Changes) (1.19.3 Minecraft)
Villages:
Made sure all Villages now pull from their own villager template pools for villagers to spawn.
Fixed Zombie Badlands, Birch, and Oak Villages not spawning any Zombie Villagers.
Fixed Crimson and Warped zombified villages spawning cobblestone well bottoms.
Fixed RS Village well bottoms being rotated incorrectly. (Mojang bug inherited https://bugs.mojang.com/browse/MC-194518 ) Well bottoms now can spawn with gold! (Mushroom Village well can spawn Amethyst Blocks instead)
Fixed Swamp Village's and Giant Taiga Village's Shepherd house not spawning. (Mojang bug inherited https://bugs.mojang.com/browse/MC-170550 )
Fixed Mountains Village Temple and Cartographer houses having a missing ladder block. (Mojang bug inherited https://bugs.mojang.com/browse/MC-151536 )
Fixed misrotated block in Jungle Village Weaponsmith house. (Mojang bug https://bugs.mojang.com/browse/MC-199309 )
Fixed Crimson, Birch, Dark Forest, Oak, Ocean, and Warped Village's Weaponsmith having hollow roof that can spawn mobs inside. (Mojang bug https://bugs.mojang.com/browse/MC-140448 )
Fixed Jungle Village's Small Farm having 1 unhydrated farmland block. (Mojang bug https://bugs.mojang.com/browse/MC-199137 )
Misc:
Fixed crash when a Jigsaw Block somewhere points to a non-existent pool. Will log warning into log instead.
Mod Compat:
Fixed explorer maps that point to Ocean Monuments and Nether Fortresses in RS loot tables from breaking if Yung's Better Ocean Monument or Apocalyptic Fortresses is on. Instead, the maps will point to the new structures.
Quilt:
(Quilt): Fixed crash at startup due to misnamed package.
(V.6.3.14 Changes) (1.19.3 Minecraft)
Major:
Switched to using Arch in backend to speed up development! Took some blood and tears... Please let me know if any bugs or issues arises as this porting could have introduced some bugs.
Misc:
Fixed having multiple compat datapacks not properly working together if they target the same structure by pool_additions folder.
NOTE TO OTHER DEVS: If you were adding new conditions to the RS condition registry, please note it has been moved now! See the comment in this file for how to safely register to the register now: https://github.com/TelepathicGrunt/RepurposedStructures/blob/1.19.3-Arch/common/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConditionsRegistry.java#L20-L46
Silenced "Hanging entity at invalid position" logspam from vanilla by lowering the logging level of that event from error to debug level. Mojang bug report: https://bugs.mojang.com/browse/MC-252934 The Item Frame spawned from nbt files still places as intended and functions as intended. This was just annoying logspam I decided to yeet.
Lang:
Japanese lang file added. Special thanks to a player for creating this file and translations!
(V.6.3.11 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.10 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
(V.6.3.9 Changes) (1.19.3 Minecraft)
Major:
Ported to 1.19.3
(V.6.3.11 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Made sure all Villages now pull from their own villager template pools for villagers to spawn.
Fixed Zombie Badlands, Birch, and Oak Villages not spawning any Zombie Villagers.
Fixed Crimson and Warped zombified villages spawning cobblestone well bottoms.
Fixed RS Village well bottoms being rotated incorrectly. (Mojang bug inherited https://bugs.mojang.com/browse/MC-194518 ) Well bottoms now can spawn with gold! (Mushroom Village well can spawn Amethyst Blocks instead)
Fixed Swamp Village's and Giant Taiga Village's Shepherd house not spawning. (Mojang bug inherited https://bugs.mojang.com/browse/MC-170550 )
Fixed Mountains Village Temple and Cartographer houses having a missing ladder block. (Mojang bug inherited https://bugs.mojang.com/browse/MC-151536 )
Fixed misrotated block in Jungle Village Weaponsmith house. (Mojang bug https://bugs.mojang.com/browse/MC-199309 )
Fixed Crimson, Birch, Dark Forest, Oak, Ocean, and Warped Village's Weaponsmith having hollow roof that can spawn mobs inside. (Mojang bug https://bugs.mojang.com/browse/MC-140448 )
Fixed Jungle Village's Small Farm having 1 unhydrated farmland block. (Mojang bug https://bugs.mojang.com/browse/MC-199137 )
Mod Compat:
Fixed explorer maps that point to Ocean Monuments and Nether Fortresses in RS loot tables from breaking if Yung's Better Ocean Monument or Apocalyptic Fortresses is on. Instead, the maps will point to the new structures.
(V.6.3.10 Changes) (1.19.0-1.19.2 Minecraft)
Lang:
Japanese lang file added. Special thanks to a player for creating this file and translations!
(V.6.3.9 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft)
Ancient Cities:
Fixed End Ancient Cities having Barrier Blocks somehow on the top parts of two pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.14 Changes) (1.19.3 Minecraft)
Major:
Switched to using Arch in backend to speed up development! Took some blood and tears... Please let me know if any bugs or issues arises as this porting could have introduced some bugs.
Misc:
Fixed having multiple compat datapacks not properly working together if they target the same structure by pool_additions folder.
NOTE TO OTHER DEVS: If you were adding new conditions to the RS condition registry, please note it has been moved now! See the comment in this file for how to safely register to the register now: https://github.com/TelepathicGrunt/RepurposedStructures/blob/1.19.3-Arch/common/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConditionsRegistry.java#L20-L46
Silenced "Hanging entity at invalid position" logspam from vanilla by lowering the logging level of that event from error to debug level. Mojang bug report: https://bugs.mojang.com/browse/MC-252934 The Item Frame spawned from nbt files still places as intended and functions as intended. This was just annoying logspam I decided to yeet.
Lang:
Japanese lang file added. Special thanks to a player for creating this file and translations!
(V.6.3.11 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.10 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
(V.6.3.9 Changes) (1.19.3 Minecraft)
Major:
Ported to 1.19.3
(V.6.3.11 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.10 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
(V.6.3.9 Changes) (1.19.3 Minecraft)
Major:
Ported to 1.19.3
(V.6.3.9 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft)
Ancient Cities:
Fixed End Ancient Cities having Barrier Blocks somehow on the top parts of two pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft)
Ancient Cities:
Fixed End Ancient Cities having Barrier Blocks somehow on the top parts of two pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastions are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.2.2 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Loot Tables:
Cleaned up and organized loot table files. Rebalanced lucky banner chances. Added more lucky banners variants!
(V.6.2.1 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
End Ancient Cities's End Gateway Block will now teleport you to 0,0 coordinate in the End dimension on topmost land at that spot.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.2.1 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
End Ancient Cities's End Gateway Block will now teleport you to 0,0 coordinate in the End dimension on topmost land at that spot.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.