Requiem

Requiem

Mod

Completely changes the death system by adding new mechanics such as player souls and undead possession

Client and server AdventureMagic

31.4k downloads
216 followers
Created4 years ago
Updateda year ago

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No changelog was specified.

2.0.0-beta.15

by Pyrofab on Sep 25, 2022
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Version 2.0.0 - Beta 15

  • Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
  • Big dripleafs no longer detect vagrant players
  • Fixed Eldritch Mobs compatibility
  • Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
  • Fixed inventory desync from special remnant types that trigger instant possession
  • Fixed requiem's biome extension to loot table location predicates being able to load chunks

see full changelog here

2.0.0-beta.14

by Pyrofab on Sep 14, 2022
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Version 2.0.0-beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility

see full changelog here

Version 2.0.0 beta 13

  • Updated to 1.19.1

see full changelog here

2.0.0-beta.12

by Pyrofab on Jul 27, 2022
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Version 2.0.0 - Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

2.0.0-beta.11

by Pyrofab on Jul 18, 2022
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Version 2.0.0 - Beta 11

  • Fixed a mixin crash at launch
  • Updated Chinese localization

2.0.0-beta.10

by Pyrofab on Jul 17, 2022
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Version 2.0.0 - Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org. Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

2.0.0-beta.8

by Pyrofab on May 30, 2022
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Version 2.0.0 - Beta 8 Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Version 2.0.0 - Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

2.0.0-beta.6

by Pyrofab on Jan 14, 2022
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Version 2.0.0 - Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

2.0.0-beta.5

by Pyrofab on Dec 20, 2021
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Version 2.0.0 - Beta 5

  • Fixed a build issue
  • Made squids way slower on land

2.0.0-beta.4

by Pyrofab on Dec 20, 2021
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Version 2.0.0 - Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Version 2.0.0 - Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Version 2.0.0 - Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

2.0.0-beta.1

by Pyrofab on Nov 13, 2021
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Version 2.0.0 - Beta 1

Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Version 2.0.0 - Alpha 13 Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

1.7.15

by Pyrofab on Nov 5, 2021
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Version 1.7.15:

  • Fixed crash with Fabric Loader 0.12 and up

see full changelog here

Version 2.0.0 - Alpha 12

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Version 2.0.0 - Alpha 11

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

1.7.14

by Pyrofab on Aug 23, 2021
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Version 1.7.14:

Mod Compatibility

  • Removed some Health Overlay compat that was probably not useful any more (and prevented the build)

Fixes

  • Fixed a shader compilation error on some graphic cards

see full changelog here


Project members

Ladysnake

Ladysnake

Organization

RAT

Designer

Pyrofab

Developer


Technical information

License
GPL-3.0-or-later
Client side
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Project ID