- Code cleanup.
- Mobs should no longer teleport into lit (light>0) areas with 'warp' enabled.
- Warp no longer functions solely in diagonals (what).
- Patch to in-bounds teleport: if a mob normally spawns in water, it (hopefully) stays in water.
- Minimum spawn distance while using in-bounds teleportation is now more accurate.
- Implemented a dimension whitelist setting. By default, this is set to all vanilla dimensions.
- Game should no longer crash in erratic cases where the player does not exist.
- Minimum spawn distance can now be set lower than 24, albeit only with in-bounds teleportation enabled.
The mod enters a workable state, with 'in-bounds teleportation,' mob cap modification, maximum spawn distance settings, and limited minimum spawn distance settings.