Additions
- Added the
respawntimeout set random
command, enabling a random timeout between a minimum and maximum value (in seconds) for each player. - Added a player specific timeout attribute to the persistent data in compliance with the new command.
Fixes
- Fixed an issue where the maximum timeout for a given time unit would not be applied/overridden.
Changes
- Changed the
respawntimeout set
command torespawntimeout set fixed
to avoid conflicts with the new command. - Renamed the translation keys to keep them all under the respawn-timeout namespace.
- Refactored some code to fit with the new timeout system.