Changelog
- Added the
/respawntimeout versioncommand. - Updated method implementations for Minecraft 1.21.2
Fixes
- Fixed problems with the state since this version of the mod was half-baked.
- Fixed the
getcommand returning only the fixed timeout.
Additions
- Added the
respawntimeout set randomcommand, enabling a random timeout between a minimum and maximum value (in seconds) for each player. - Added a player specific timeout attribute to the persistent data in compliance with the new command.
Fixes
- Fixed an issue where the maximum timeout for a given time unit would not be applied/overridden.
Changes
- Changed the
respawntimeout setcommand torespawntimeout set fixedto avoid conflicts with the new command. - Renamed the translation keys to keep them all under the respawn-timeout namespace.
- Refactored some code to fit with the new timeout system.
Additions
- Added support for
1.21.
Changes
- Updated the persistent server state to use the latest way of storing persistent data.
Additions
- Added support for
1.20.2to1.20.6.
Changes
- Updated the persistent server state to use a new way of storing persistent data.



