Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
1.19.2-3.10.2:
Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...
Fixes
-Now checks and prevents even more Keybind methods while in the fallen state
1.19.2-3.10.1:
Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too
-(Config) Show_Item_Name: enable/disable the display name for specific item
Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
Fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data
-Blocked more keybind methods when in the fallen state
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
1.19.2-3.9.1:
Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds
Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options
Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
1.19.2-3.8.1:
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.19.2-3.7.4
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.19.2-3.7.3
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.19.2-3.7.1
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.19.2-3.7.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.19.2-3.6.9
Fixes
-You no longer die twice
1.19.2-3.6.8
Fixes
-Removes max death time when time penalty reduction is set to -1
1.19.2-3.6.7:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Added can't kill yet message when PVP timer is enabled
-Now have the option to turn on inventory interaction while in the fallen state.
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increas
-Last Damage Source no longer bypasses fallen state invulnerability
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes if the person being a revived dies
1.19.2-3.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.19.2-3.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.19.2-3.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.19.2-3.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.19.2-3.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.19.2-3.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.19.2-3.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.19.2-3.2.1:
Fixes
-Compact screen looks better
-Fallen penalty effect now has a texture
-Neutral mobs now forgive fallen players
1.19.2-3.2.0:
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.19.2-3.1.3:
Additions
- added fix command just in case you bug out.
1.19.2-3.1.2:
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.19.2-3.1.1:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Fixes
- Debug window is no longer spammed by my mods ramblings
1.19.2-3.0.4:
Fixes
- You can now revive fallen people again
1.19.2-3.0.4:
Changes
- Ported to 1.19.2
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3.10.2Loaders
Game versions
1.19.2Downloads
48Publication date
July 19, 2025 at 6:26 PMPublisher

Cycro54
Member