1.21.1-5.2.0
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Sacrificial items are now properly saved
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.21.1-5.1.3
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.21.1-5.1.2
Changes
-Changed the license to LGPLv3
Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.21.1-5.1.1
Fixes
-Gets rid of penalty when Fallen Effect expires
-Fallen plate renders correctly now
1.21.1-5.1.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.21.1-5.0.2
Fixes
-When a player leaves and rejoins, their damage source is no longer null
-No longer double kills a player when they are supposed to die
1.21.1-5.0.1
Changes
-Ported from Forge to Neoforge, and ported from 1.20.1
1.20.1-4.2.1
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.20.1-4.1.5
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.20.1-4.1.4
Changes
-Changed the license to LGPLv3
Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.20.1-4.1.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.20.1-4.0.10
Fixes
-You no longer die twice
1.20.1-4.0.9:
Changes
-Ported from 1.19.2 to 1.20.1
-Now uses only Invocore to render things
1.19.2-3.8.1
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.19.2-3.7.4
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.19.2-3.7.3
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.19.2-3.7.1
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.19.2-3.7.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.19.2-3.6.9
Fixes
-You no longer die twice
1.19.2-3.6.8
Fixes
-Removes max death time when time penalty reduction is set to -1
1.19.2-3.6.7:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Added can't kill yet message when PVP timer is enabled
-Now have the option to turn on inventory interaction while in the fallen state.
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increas
-Last Damage Source no longer bypasses fallen state invulnerability
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes if the person being a revived dies
1.19.2-3.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.19.2-3.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.19.2-3.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.19.2-3.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.19.2-3.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.19.2-3.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.19.2-3.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.19.2-3.2.1:
Fixes
-Compact screen looks better
-Fallen penalty effect now has a texture
-Neutral mobs now forgive fallen players
1.19.2-3.2.0:
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.19.2-3.1.3:
Additions
- added fix command just in case you bug out.
1.19.2-3.1.2:
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.19.2-3.1.1:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Fixes
- Debug window is no longer spammed by my mods ramblings
1.19.2-3.0.4:
Fixes
- You can now revive fallen people again
1.19.2-3.0.4:
Changes
- Ported to 1.19.2
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.8.1:
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.18.2-2.7.4:
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.18.2-2.7.2:
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.18.2-2.7.1:
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.18.2-2.7.0:
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command and Regular chat messages from displaying through the config
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.18.2-2.6.12:
Fixes
-You no longer die twice
1.18.2-2.6.11:
Fixes
-Removes max death time when time penalty reduction is set to -1
1.18.2-2.6.10:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes when a player that's being revived dies
1.18.2-2.6.9:
Additions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-ReviveMe fix command removes The invulnerability previous versions gave the fallen player
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
1.18.2-2.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.18.2-2.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.18.2-2.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.18.2-2.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.18.2-2.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.18.2-2.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.18.2-2.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.18.2-2.2.1:
Fixes
- Compact screen looks better
- Fallen Penalty effect now has a texture
1.18.2-2.2.0:
Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.18.2-2.1.1:
Additions
- added fix command just in case.
1.18.2-2.1.0:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Debug window is no longer spammed by my mods ramblings
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.18.2-2.0.4:
Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.0.2:
Changes
- Ported to 1.18.2
- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10
Fixes
- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone
1.16.5-1.11.2
Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
1.16.5-1.10.17
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Changed the license to LGPLv3
-Sacrificial items now look for matching itemstacks instead of general items
1.16.5-1.10.15
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.16.5-1.10.14
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.16.5-1.10.11
Fixes
-Corrected Invocore version in Mods.toml
1.16.5-1.10.10
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
Fixes
-Mobs should now fully ignore you while in the fallen state
-reviveme command no longer sends 2 chat messages
1.16.5-1.7.0
Additions
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Now a revive chat message is sent when you revive someone normally
Fixes
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.16.5-1.6.26:
Fixes
-You no longer die twice
1.16.5-1.6.24:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Accurately displays penalty amount when reviving a player
-No longer uses a client-only method for food
-No longer crashes when a player being revived dies
1.16.5-1.6.16:
Fixes
-Player can jump in all liquids when restricted to it while in the fallen state
1.16.5-1.6.15:
Additions
-Ported the self-revive system from newer versions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Can now stop fallen players from typing in commands
-Can take XP levels when a player enters the fallen state
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-Fix command removes invulnerability set by previous versions.
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Properly stops the player jumping while in the fallen state if disabled
-Food penalty type is now properly scaled
-Server and Client configs are now synced
1.16.5-1.5.3:
Fixes
- Removed client-side code in common SlotMixin class
- Attack fallen event now checks if the attacked entity is a player
1.16.5-1.5.2:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
1.16.5-1.5.1:
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.16.5-1.5.0:
Additions
- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- Removed old network test code and other stuff not a part of the mod
Fixes
-Ported new dying system to avoid scrubbing mob memories and breaking other mods.
1.16.5-1.4.0:
Additions
- Being revived shows up for other players to see when a player is being revived
- Added more lang stuff
Changes
-Can't revive someone while crouching
-Changed the timer image to black
-Silenced most of the LOGGER debug comments
-Penalty amount is now saved as a Double rather than an Integer
-You now use the attack button to end yourself when fallen
-Screen zooms in the longer you hold the kill button (when fallen)
- Now uses code from Invocore (my code library)
Fixes
-Text rendering looks a tad better
-Food can no longer increase while fallen
-Stops fallen player from using an item once they become fallen
-Reviver can no longer use items while they are reviving someone
1.16.5-1.2.2:
Additions
- Displays a message in chat when a player is downed
Fixes
- Changing dimensions now sync cap data to clients properly
1.16.5-1.2.1:
Additions
- You now have 3 seconds of invulnerability on revive
Fixes
- Mobs no longer target fallen players
- Client Capability syncing
- Fallen graphics render correctly now when the timer is disabled
1.16.5-1.1.4:
Changes
- When you switch to creative mode the revive timer will be canceled
- You can kill downed players by sneak-clicking them
- Timer can be set to 0 to disable it
- Default penalty is now 10 food instead of 10 health
Fixes
- Fixed green circle not rendering correctly for revive timer
- First Aid is now compatible with this mod
- Now works in a hardcore world
- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived
- Totem of Undying works now!
1.21.1-5.1.3
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.21.1-5.1.2
Changes
-Changed the license to LGPLv3
Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.21.1-5.1.1
Fixes
-Gets rid of penalty when Fallen Effect expires
-Fallen plate renders correctly now
1.21.1-5.1.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.21.1-5.0.2
Fixes
-When a player leaves and rejoins, their damage source is no longer null
-No longer double kills a player when they are supposed to die
1.21.1-5.0.1
Changes
-Ported from Forge to Neoforge, and ported from 1.20.1
1.20.1-4.1.5
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.20.1-4.1.4
Changes
-Changed the license to LGPLv3
Fixes
-Penalty timer effect now displays the correct name
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.20.1-4.1.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.20.1-4.0.10
Fixes
-You no longer die twice
1.20.1-4.0.9:
Changes
-Ported from 1.19.2 to 1.20.1
-Now uses only Invocore to render things
1.19.2-3.7.4
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.19.2-3.7.3
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.19.2-3.7.1
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.19.2-3.7.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.19.2-3.6.9
Fixes
-You no longer die twice
1.19.2-3.6.8
Fixes
-Removes max death time when time penalty reduction is set to -1
1.19.2-3.6.7:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Added can't kill yet message when PVP timer is enabled
-Now have the option to turn on inventory interaction while in the fallen state.
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increas
-Last Damage Source no longer bypasses fallen state invulnerability
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes if the person being a revived dies
1.19.2-3.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.19.2-3.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.19.2-3.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.19.2-3.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.19.2-3.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.19.2-3.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.19.2-3.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.19.2-3.2.1:
Fixes
-Compact screen looks better
-Fallen penalty effect now has a texture
-Neutral mobs now forgive fallen players
1.19.2-3.2.0:
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.19.2-3.1.3:
Additions
- added fix command just in case you bug out.
1.19.2-3.1.2:
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.19.2-3.1.1:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Fixes
- Debug window is no longer spammed by my mods ramblings
1.19.2-3.0.4:
Fixes
- You can now revive fallen people again
1.19.2-3.0.4:
Changes
- Ported to 1.19.2
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.7.4:
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.18.2-2.7.2:
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.18.2-2.7.1:
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.18.2-2.7.0:
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command and Regular chat messages from displaying through the config
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.18.2-2.6.12:
Fixes
-You no longer die twice
1.18.2-2.6.11:
Fixes
-Removes max death time when time penalty reduction is set to -1
1.18.2-2.6.10:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes when a player that's being revived dies
1.18.2-2.6.9:
Additions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-ReviveMe fix command removes The invulnerability previous versions gave the fallen player
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
1.18.2-2.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.18.2-2.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.18.2-2.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.18.2-2.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.18.2-2.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.18.2-2.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.18.2-2.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.18.2-2.2.1:
Fixes
- Compact screen looks better
- Fallen Penalty effect now has a texture
1.18.2-2.2.0:
Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.18.2-2.1.1:
Additions
- added fix command just in case.
1.18.2-2.1.0:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Debug window is no longer spammed by my mods ramblings
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.18.2-2.0.4:
Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.0.2:
Changes
- Ported to 1.18.2
- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10
Fixes
- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone
1.16.5-1.10.17
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Changed the license to LGPLv3
-Sacrificial items now look for matching itemstacks instead of general items
1.16.5-1.10.15
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.16.5-1.10.14
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.16.5-1.10.11
Fixes
-Corrected Invocore version in Mods.toml
1.16.5-1.10.10
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
Fixes
-Mobs should now fully ignore you while in the fallen state
-reviveme command no longer sends 2 chat messages
1.16.5-1.7.0
Additions
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Now a revive chat message is sent when you revive someone normally
Fixes
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.16.5-1.6.26:
Fixes
-You no longer die twice
1.16.5-1.6.24:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Accurately displays penalty amount when reviving a player
-No longer uses a client-only method for food
-No longer crashes when a player being revived dies
1.16.5-1.6.16:
Fixes
-Player can jump in all liquids when restricted to it while in the fallen state
1.16.5-1.6.15:
Additions
-Ported the self-revive system from newer versions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Can now stop fallen players from typing in commands
-Can take XP levels when a player enters the fallen state
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-Fix command removes invulnerability set by previous versions.
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Properly stops the player jumping while in the fallen state if disabled
-Food penalty type is now properly scaled
-Server and Client configs are now synced
1.16.5-1.5.3:
Fixes
- Removed client-side code in common SlotMixin class
- Attack fallen event now checks if the attacked entity is a player
1.16.5-1.5.2:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
1.16.5-1.5.1:
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.16.5-1.5.0:
Additions
- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- Removed old network test code and other stuff not a part of the mod
Fixes
-Ported new dying system to avoid scrubbing mob memories and breaking other mods.
1.16.5-1.4.0:
Additions
- Being revived shows up for other players to see when a player is being revived
- Added more lang stuff
Changes
-Can't revive someone while crouching
-Changed the timer image to black
-Silenced most of the LOGGER debug comments
-Penalty amount is now saved as a Double rather than an Integer
-You now use the attack button to end yourself when fallen
-Screen zooms in the longer you hold the kill button (when fallen)
- Now uses code from Invocore (my code library)
Fixes
-Text rendering looks a tad better
-Food can no longer increase while fallen
-Stops fallen player from using an item once they become fallen
-Reviver can no longer use items while they are reviving someone
1.16.5-1.2.2:
Additions
- Displays a message in chat when a player is downed
Fixes
- Changing dimensions now sync cap data to clients properly
1.16.5-1.2.1:
Additions
- You now have 3 seconds of invulnerability on revive
Fixes
- Mobs no longer target fallen players
- Client Capability syncing
- Fallen graphics render correctly now when the timer is disabled
1.16.5-1.1.4:
Changes
- When you switch to creative mode the revive timer will be canceled
- You can kill downed players by sneak-clicking them
- Timer can be set to 0 to disable it
- Default penalty is now 10 food instead of 10 health
Fixes
- Fixed green circle not rendering correctly for revive timer
- First Aid is now compatible with this mod
- Now works in a hardcore world
- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived
- Totem of Undying works now!