Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Changelog
1.19.2-3.7.4
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Sacrificial items now look for matching itemstacks instead of general items
1.19.2-3.7.3
Changes
-Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
1.19.2-3.7.1
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
1.19.2-3.7.0
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command/Regular chat messages from displaying through the config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally
Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone
1.19.2-3.6.9
Fixes
-You no longer die twice
1.19.2-3.6.8
Fixes
-Removes max death time when time penalty reduction is set to -1
1.19.2-3.6.7:
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Added can't kill yet message when PVP timer is enabled
-Now have the option to turn on inventory interaction while in the fallen state.
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increas
-Last Damage Source no longer bypasses fallen state invulnerability
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes if the person being a revived dies
1.19.2-3.5.1:
Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state
1.19.2-3.5.0:
Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction
Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state
Fixes
- No longer eat while in the fallen state if you have an auto-feeder
1.19.2-3.4.3:
Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else
1.19.2-3.4.2:
Fixes
- Removed client-side code in common SlotMixin class
1.19.2-3.4.1:
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.
1.19.2-3.4.0:
Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option
Fixes
- Death event has been moved to high priority to avoid compatibility issues
1.19.2-3.3.0:
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions
1.19.2-3.2.1:
Fixes
-Compact screen looks better
-Fallen penalty effect now has a texture
-Neutral mobs now forgive fallen players
1.19.2-3.2.0:
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen
Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server
Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel
1.19.2-3.1.3:
Additions
- added fix command just in case you bug out.
1.19.2-3.1.2:
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.19.2-3.1.1:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Fixes
- Debug window is no longer spammed by my mods ramblings
1.19.2-3.0.4:
Fixes
- You can now revive fallen people again
1.19.2-3.0.4:
Changes
- Ported to 1.19.2
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3.7.4Loaders
Game versions
1.19.2Downloads
47Publication date
March 10, 2025 at 8:38 AMPublisher

Cycro54
Member