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Licensed LGPL-3.0-only
Published 2 years ago
Updated last month
All versions
7.3.0
Release
revive_me-26.1-7.3.0last month 47
Compatibility
Minecraft: Java Edition
26.1.x
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
26.1-7.3.0
Additions
-Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
-(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
-(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
-(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
-(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
-(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
-(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
-(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)
Changes
-If self revive items is disabled, you can no longer open the Revive Item Screen.
-(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
-(config) Die_When_Timer_Ends has been removed.
-(config) Damage_Source_Whitelist - Added ";genericKill" to the default list
Fixes
-All config lists should work with Configured (mod) now
26.1-7.2.2
Changes
-Fallen Pose Sleep can now rotate with camera
-Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
-Run_Death_Event_First is now false by default (less compatibility issues this way)
Fixes
-Corpse mod no longer deletes all of your items on self-destruct
-Revive effects can now be hidden (again)
-Setting Time_Left to -1 will no longer make you targetable
26.1-7.2.1
Fixes
-(Config) Kill_On_Fail works again
26.1-7.2.0
Additions
-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items
Changes
-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
Fixes
-Revive effects can now be properly hidden
26.1-7.1.1
Additions
-(Config) Max_Total_Revives - Max amount of time you can be revived
-(Config) Max_Player_Revives - Max amount of times someone else can revive you
-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state
Changes
-(Config) Time_Left can now go to -1 to disable it
-(Config) Max_Self_Revives has been moved to General Fallen State Settings
-Fallen Effect now warns people if it can be removed if they leave and rejoin a world
-Removed Cancel_Revive_On_Damage since it wasn't being used
-Every effect can now be hidden through config
-Blocked keybinds are now checked once you enter the fallen state
Fixes
-Revive Me! now removes effects one at a time instead of all at once
-Fallen Penalty now happens on the 2nd down
-OpenGL Key error no longer spams in log
-Reviver's capability is properly synced on successful revive
26.1-7.0.0
Changes
-Ported from Minecraft 1.21.11 to 26.1 (epic!)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e1Ub5iPm:oGbtNUrd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e1Ub5iPm:oGbtNUrd"
}

