Gluttony
- Added Eclipse, the rare Witch Factor for Gluttony. It has 2 abilities: Eat Name and Eat Memories. Eating names gives you their name as an item you can consume for a short boost of power. Memories unlock and develop Magic, Advanced Magic, and Swordsmanship that the victim had. (Solar Eclipse Unfortunately was unable to be fixed. There was a severe bug in Beta testing, so it is disabled until it is fixed.)
- Added Lye and Roy, powerful authority users who drop The Gospel upon death.
Spirit Magic
- Added a Spirit Magic menu, a menu where you can view your spirits and access their abilities.
- All spirits now have personalities. There are thousands of combinations of personality traits, making each spirit you find unique. Personalities have impacts on using them. A spirit is only active either at daytime or night, and has a favorite biome. If they're in their favorite biome, they will earn Evolution Points and have a power boost.
- Spirit Evolution. With enough EP (Evolution Points) they will reach a new stage of power. More mana, more damage, reduced cooldowns, and higher level spells.
- Spirit Magic. This is now separate from normal magic. Your spirits will cast a spell for you, this ability using a Skill Slot.
Race Rework
- New Race menu. Enjoy a more friendly and interactive UI to select your race!
- Changed Race System. There are 5 base races now, with some offering subraces (ex: elf, half elf) which have slight differences. Each race also comes with a unique sets of stats + perks. Some offer more powerful magic, others may have a transformation.
- Added a "Special Magic" section in the menu for Race Perks.
Lust
- Added common Lust Factor "Formswap" with 1 ability. You can use this Factor to change your race at will. Added rare Lust Factor "Transconfiguration" with 3 abilities. Partial Transform, Dragon Transform, and Entomosis. Partial transform gives you a random body modification, altering your stats or giving a buff. Dragon Transform turns you into a dragon, with big buffs to your stats. Entomosis turns other players into flies. I believe this works on mobs too, but without the visual. As a fly, the target cannot attack or use skills.
- Added Capella, the Lust Archbishop, who has a lot of HP and regens very fast. She only attacks players at night, and she can be befriended as an NPC. She is also an applicable Subordinate for Lion's Heart as a Strong Subordinate.
Ver 1.6: Greed and Glory
| Authorities |
- Reworked Greed under new authority system. Added “Cor Leonis” as the common factor and “Lion’s Heart” as legendary.
- Cor Leonis has 3 abilities: Form Bond, Track Allies, and Enable/Disable Burden
- Lion’s Heart has 4 abilities: Distort Block, Distort Item, Distort Self, Little King
- Added Pride as an authority. Return By Death is the only current factor.
- Return By Death mostly uses Mine Zero as a passive ability, but has 1 ability “Reveal RBD” which will attract Mabeast to you
| Divine Protections |
- Added Next Phoenix as a Mythic DP. Refreshes Phoenix every 30 seconds
- Phoenix now works somewhat like a totem of undying, saving you from death and bringing you to full HP. Lost on death
- Earth Spirits no longer provides resistance when on the ground. Instead provides insane regeneration (stacks with regen effect) and regenerates your hunger
- Reworked rolling table for divine protections. Added Heroic Points to increase odds of rarer protections. Obtained from killing “villain” type mobs. Hero of the village also increases odds.
| Swordsmanship |
- Reworked Swordsmanship. Only obtain points by defeating weapon wielding enemies.
- Added Flow Method. Temp or permanent buff to physical stats at the cost of mana.
- Added 4 basic weapon arts. Dash, Super Jump, Empowered Strike, Repulsing Strike
| Mobs |
- NPC mechanics. Befriend them, some able to perform tasks like guarding your base.
- Rem + Ram: Guard type NPCs
- Garfiel: Guard type NPC
- Wilhelm: NPC with sword training
- Petra: Crafting NPC for Armor
- Sylphy: Wife NPC
- Reid Astrea: Creative only
- Regulus visual and mechanical rework
- Buffed Reinhard
| Mechanics |
- Advanced Magic and Weapon arts use “Skill Slots” which replace old Advanced Magic spell select. Combine any Advanced Magic and/or Weapon Art
- Added 10 new advancements
- Added many new QOL and ease of use commands
| Items |
- Added Tracksuit, Maid Uniform, Knight Uniform, and Meteor Steel Armor
- Added Meteorite, a tool tier around netherite. Find meteor crash sites and use the mana harmoniser to turn it into Meteor Steel. Used for powerful gear and magical items
- Added Guiltywhip. Kill guiltylowe for their hide to craft. Extended attack reach, grappling mechanics, and a pull mechanic for mobs and items.
- Added Reid’s Sticks, chopsticks…
- Added “salt?”
| Misc |
- Mobs now have Mana and Od, for use in future mechanics. However some niche features use these already: Al Clarista and the enchantment “Mana Collection”
- Added a structure “Regulus’s Mansion” where he now resides
- Fixed several bugs
- Made mechanical optimizations
Will severely impact old worlds! Not reccomended to update an old world unless using cheats.
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Buffed Reinhard.
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Reworked Sloth, and added “Veiled Force”
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The Authority system is reworked. Obtaining a factor gives a randomized authority, with stronger ones being rarer. Additionally, Authorities have 4 ability slots that will allow custom “kits”, like a customized advanced magic.
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Added 23 new advancements, each providing varying stat points upon completion.
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Added stat points, which improve physical or magical capability.
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Added affinities, which are randomly assigned at spawn. High affinity provides boosts to exp and damage for that element.
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Added elemental essence, a crafting item, the way to unlock elements without contracts, and add exp to that element.
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Added four great spirits: Puck, Odglass, Zarestia, and Muspel. They can be contracted after completing Echidna’s Trial.
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The Tea Party now allows you to complete the trial by giving Echidna a Master Mana Crystal.
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Added Great Spirit as an Advanced Magic.
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Added Affinity Supplements, cookies that add affinity points. Limited to 6 points.
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Added Affinity Rematerializer, a staff that resets your affinity points and randomizes them.
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Added command to add stat points “statpointadd” to a player
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Structured commands, all Re:Zero Experience commands begin as “/rezero.” This makes it easier to find commands and separate it from other mods.
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Added Stat Point Puck Page. Additionally, Puck’s handbook’s first page has bookmarks to quickly flip to what you need.
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Fixed JEI bug that would combine sloth, greed, wrath and gluttony culling. They are now separate.
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Fixed visual bug where base Fula would not show particles.
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Fixed visual bug where shiha would be shown as unlocked when it was not.
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Buffed Reinhard
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Added and reworked magic stones, added condense magic stone and master mana crystal.
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Roswaal exchanges a Tome of Wisdom copy for a master mana crystal.
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Added Beatrice. Exchanges condense magic stones for fusion points.
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Added fusion points. Fusion points unlock advanced magic in the tome of Wisdom.
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Huma is now an advanced magic.
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Added Ice Brand Arts as an advanced magic.
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The unseen hands are now unseen to those who do not have an authority.
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Added new game rule, “Rezero Griefing” that disables the permanent alteration of terrain for mod features.
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Added One Blow One Hundred Felled as an advanced magic
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Added Healing Magic as an advanced magic
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Added Minya as an advanced magic
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UI changes. Abilities now have categories in the ability menu. Mana bar tokens now resemble 10 mana each.
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Offering Altars now require diamond blocks for Divine protections.
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Replaced Huma with Shiha for the basic water spell.
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Added Puck Guidebook Pages.
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Added Al forms to basic magic.
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Added Spirit Knight Magic.
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Added Dual Mind.
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Added Twofold Magic.
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Dona and Huma now create custom blocks that disappear after a few seconds.
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Changed El Goa to rain fire in an area.