Tags
Creators
Details
1.5
Compatibility
Required content
Changes
Will severely impact old worlds! Not reccomended to update an old world unless using cheats.
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Buffed Reinhard.
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Reworked Sloth, and added “Veiled Force”
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The Authority system is reworked. Obtaining a factor gives a randomized authority, with stronger ones being rarer. Additionally, Authorities have 4 ability slots that will allow custom “kits”, like a customized advanced magic.
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Added 23 new advancements, each providing varying stat points upon completion.
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Added stat points, which improve physical or magical capability.
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Added affinities, which are randomly assigned at spawn. High affinity provides boosts to exp and damage for that element.
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Added elemental essence, a crafting item, the way to unlock elements without contracts, and add exp to that element.
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Added four great spirits: Puck, Odglass, Zarestia, and Muspel. They can be contracted after completing Echidna’s Trial.
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The Tea Party now allows you to complete the trial by giving Echidna a Master Mana Crystal.
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Added Great Spirit as an Advanced Magic.
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Added Affinity Supplements, cookies that add affinity points. Limited to 6 points.
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Added Affinity Rematerializer, a staff that resets your affinity points and randomizes them.
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Added command to add stat points “statpointadd” to a player
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Structured commands, all Re:Zero Experience commands begin as “/rezero.” This makes it easier to find commands and separate it from other mods.
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Added Stat Point Puck Page. Additionally, Puck’s handbook’s first page has bookmarks to quickly flip to what you need.
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Fixed JEI bug that would combine sloth, greed, wrath and gluttony culling. They are now separate.
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Fixed visual bug where base Fula would not show particles.
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Fixed visual bug where shiha would be shown as unlocked when it was not.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U4WfN8LU:vZ5BBqMO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U4WfN8LU:vZ5BBqMO"
}

