- Added a highlight to the active target in the Target Selection menu
- Now at Resolve 4 you are able to use Hamon Overdrive, Hamon Beat Over Drive, Hamon Barrage, Sunlight Yellow Overdrive and Scarlet Overdrive against Stands when you have Hermit Purple active, the damage can be changed due to balance, but for now this values are for testing, this is turned off by default on configs
- Vines origin changed to user instead of Stand to match better with the new animations
- Added animations to divination actions
- Added 5 or 10 seconds of windup to some actions to match them with the new animations
- Minor code fixes
- Grappling vines now come from the center of the user instead of having an offset, I was to lazy worry about that in the animations
- Added webshooter Stand skin
- Now the maps color matches the stand skin color
- Nerfed Hermit Purple vine attack range
- Now Hamon only gives hermit purple once
- Stand Hamon Damage source implemented this should fix the but where the thorns sometimes didn't damaged back the attacker
- Reduced the amount of vines in Vine Attack
- if you learn one of the hamon cutters if you fulfill the conditions you are gonna use it in the Vine Attack Shift variation
- Implemented camera tag in "data/rotp_zhp/tags/items/camera.json", determines which items can be used in Spiritual Photo
- Buffed hamonless each vine damage to 6 points
- Now Scarlet overdrive doesn't affect the normal vines attack
- Scarlet Overdrive added to the grab command action
- Fixed a bug where entities like Iron Golems weren't in the entity menu
- Tried to balance Stand Hamon Damage
- Added remove barriers
- New unsummon sound
- Buffed Vine Attack
- barriers points get deleted when farther than 50 blocks
- the position divination say the target type in the bar (may be bug on server)
- if you have live detector, in resolve Spirit divination gives glowing effect to the target
- On resolve if you have block live infusion unlocked the vines can infuse organic blocks