- Vines origin changed to user instead of Stand to match better with the new animations
- Added animations to divination actions
- Added 5 or 10 seconds of windup to some actions to match them with the new animations
- Minor code fixes
- Grappling vines now come from the center of the user instead of having an offset, I was to lazy worry about that in the animations
- Added webshooter Stand skin
- Now the maps color matches the stand skin color
- Nerfed Hermit Purple vine attack range
- Now Hamon only gives hermit purple once
- Stand Hamon Damage source implemented this should fix the but where the thorns sometimes didn't damaged back the attacker
- Reduced the amount of vines in Vine Attack
- if you learn one of the hamon cutters if you fulfill the conditions you are gonna use it in the Vine Attack Shift variation
- Implemented camera tag in "data/rotp_zhp/tags/items/camera.json", determines which items can be used in Spiritual Photo
- Buffed hamonless each vine damage to 6 points
- Now Scarlet overdrive doesn't affect the normal vines attack
- Scarlet Overdrive added to the grab command action
- Fixed a bug where entities like Iron Golems weren't in the entity menu
- Tried to balance Stand Hamon Damage
- Added remove barriers
- New unsummon sound
- Buffed Vine Attack
- barriers points get deleted when farther than 50 blocks
- the position divination say the target type in the bar (may be bug on server)
- if you have live detector, in resolve Spirit divination gives glowing effect to the target
- On resolve if you have block live infusion unlocked the vines can infuse organic blocks