- Sheer Heart Attack now its not visible to non-Stand Users
- Now Sheer Heart Attack doesn't die if its target doesn't die
- Entity Explosion now is hold and can be interrupted by an attack
- If the attack is strong (5 hearts) enough the Entity explosion gets Cooldown
- The entity Bomb punch doesn't move Killer Queen anymore
- Now the First bomb: entity its a punch, if the stand it's no manifesting the range is like 3 blocks -Added First Bomb block, you can put only one block bomb via stand action, if you got away, like 50 blocks from the target, or if the block it's gone the bomb disappear
- Added Block Bomb Marker
- Added new animations: detonating bomb and new first bomb move
- New model gift from @TheDoGGyS(discord)
- New unsummon sound from @MlgMCMarioPlayer(discord)
Yesterday while I was playing testing I found a few bugs Change log:
- There is a bug that if you place a bomb on an entity and you die, it stops detecting the bomb but does not let you place another one. To prevent this, "Entity quit bomb" has been added as shift variation of "First Bomb: Entity" to try to solve this provisionally.
- Now KQ explosions doesn't deal "double" damage and Killer Queen User doesn't takes damage from its own explosions