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Each Hamon technique now gives efficiency bonus to the base skills from specific skill branches:
- Jonathan: +20% Overdrive
- Zeppeli: +20% Flexibility
- Joseph: +10% Overdrive, Infusion, Attractant & Repellent Hamon
- Caesar: +20% Infusion
- Lisa Lisa: +10% Infusion, Flexibility, Body Manipulation
Some of the skills don't really benefit much from the efficiency buff, this will be addressed in one of the next updates
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Changed the Breath control mask's effect Now, instead of increasing the speed of exercises, it enables the bonus to the breathing training level for training for multiple days in a row The exercises are now completed with the same speed they would be with the mask on before the update So, technically, with the mask the training is the same as before, the change lies in how the training works without the mask
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Updated Hamon Beat, Sunlight Yellow Overdrive, Scarlet Overdrive and Hamon Shock (as well as vampire's claw attack and Pillar Man's heavy punch) with new player animations Credit for all the animations to @yujinsu
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Tried fixing the bug when using a leap from a block edge would sometimes not trigger
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"Stand offset side" client setting to swap your Stand between left and right side from you
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Fixed the explosion effects from Stand heavy punches breaking blocks behind the Stand
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Entities flying into walls from heavy punches now break blocks similarly to when you use heavy punch on a block
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Adjusted the maximum Stand stamina formula to lower the gap between Stands with low durability stat and the rest of the Stands
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Updated Spanish translation and added Venezuelan Spanish translation (by @tormakozxd)
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Fixed player's head spinning sometimes when a player animation ends
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If you do not have the player animation mods installed, there will now be a reminder in the chat with CurseForge links where you can install them
Stands
- Added new mechanics to heavy punches
- When an entity knocked back by a heavy attack flies into blocks, it takes extra damage and can break these blocks depending on their durability
- When punching a block, destroys more blocks in the area
- Solid blocks destroyed this way will break off as block shard projectiles
- Note: both features are new and will need more fixes/readjustments
- When using singular attacks, the Stand now goes directly in front of the player's look direction (similarly to barrages)
- Increased the maximum default Stand stats, there is also now a small increase in stats between Resolve Levels 0-4
- Attacks blocked with a Stand no longer apply knockback
- Stands can now knock back non-living entities with punches
- Tested on TNTs, doesn't seem to work on projectiles currently, that's going to be fixed too
- If a Stand is obstructing the view, in addition to rendering only the Stand's arms (like it worked previously), it now also has a colored outline
- Note: this is most likely temporary, I'm looking at other ways to make Stands not block the view
Hamon changes
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Reworked wall climbing
- Now the player just needs to use the ability on a wall once, then use WASD to move and Space to let go
- Added player animations for climbing
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Reworked Rebuff Overdrive
- Now has a specific timing, during which it works as a counter
- Increased the counter's damage and knockback
- While active, reduces incoming damage from non-melee attacks and knockback
- Added a player animation
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Nerfed Hamon healing
- No longer gives maximum Regeneration effect instantaneously, now the player needs to hold the ability for a bit to increase the regeneration effect and the remaining effect durability
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Metal Silver Overdrive now combines both versions of it (Ovedrive which can be used with weapons, and a fist Overdrive that deals more damage to armored targets)
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Added player pose for Sendo Wave Kick
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Credit for all the mentioned player animations to dikiytechies
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Hamon training changes
- Breathing training level no longer caps Hamon Strength and Hamon Control level by default
- Completing all 4 exercises now lets the player skip 2 days instead of 1
- If the player has level 100 of breathing training, it will not decrease anymore if they stop doing exercises
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Hamon aura visual changes
- Hamon aura particles now render around the hand in 1st person
- Added client setting option to make the particles blurry
Vampirism
- If a vampire player's respawn point is a coffin, they now respawn inside that coffin
- Updated coffin model (by August_dr)
- Undead Regeneration effect is no longer used for vampires, they now gain regular Regeneration instead
New powers
- Added 2 new Non-Stand powers (currently only obtainable with either console commands or the unofficial Stone Legacy addon) - Pillar Man and Zombie
- Credit for most of the work on their abilities to Yujin
New items
- Firebomb - throwable, sets blocks and entities on fire on impact, can be infused with Hamon for extra AoE damage
- Polaroid - consumes paper to take pictures of what you're currently looking at
Controls QoL
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Action keybinds are now rendered in the HUD (can be disabled for each keybind individually)
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Action keybind toggles
- Each keybind can now be set to either trigger the action (default) or just select it in the HUD
- In addition, each keybind can be set to work either when that power's HUD is opened, closed, or regardless of whether it is opened or not
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A toggle switch to disable the hotbars from the HUD entirely in 1 click
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Mouse scroll changes motion speed in Stand manual control mode
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Crazy Diamond's anchor block can be used from main hand
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Hamon meditation has now once again has a shortcut keybind (not bound to any key by default)
Effects
- Bleeding - reduces the maximum health by 2 hearts per effect level
- (Creative-only) Integrated Stand - lets the entity attack Stands directly
Addon support
- Stands can now have their own cosmetic Stand stat values in the pause menu (can be used for things like GER's zero stats, adding infinity symbols, substands' Stats, etc.)
- Stands can now have their own Stand disc models
- Individual Stands can now override the unsummon duration
- Added support for Gecko/Blockbench models for items
Config
- (WIP) "/jojoconfig abilities" command - config for specific abilities, currently under development, will be updated with options specific to the abilities
- Time stop settings (such as length, cooldown, etc.) moved from Stand stats to this config
- New config options
- arrowDurability and arrowDurabilityBeetle
- New entity type tags (https://minecraft.wiki/w/Tag#Entity_type_tags)
- "jojo:hamon_damage"
- "jojo:no_hamon_damage"
- "jojo:vampire_can_drain"
- "jojo:vampire_cannot_drain"
- Turned "abilitiesBreakBlocks" config option to a gamerule (jojoAbilitiesBreakBlocks)
Bug fixes
- Fixed the crash that prevented an Arclight server from launching with this mod
- There is still an incompatibility that results in abilities like Stand barrages, Emerald Splash and other such attacks breaking armor much faster than intended
- Fixed "standRandomPoolFilter" config option's LEAST_TAKEN mod (worked like NOT_TAKEN due to an error)
- In NOT_TAKEN mode, the arrow is no longer usable if all Stands are already taken
- Adjusted the Stands' physical resistance formula to not be equal to 100% on high stats
- Numerous other bug and crash fixes
Small things
- Cartographer maps
- The probability of getting a map depending on the cartographer's biome now works similarly to the biome graph from Mojang's villager trade rebalance (https://minecraft.wiki/images/Village_Graph.png)
- Added an achievement for buying a map
- Buying a map to one of the mod's structures from a cartographer for the first time now has special effects
- Structures themselves now have their special map icons
- Items can now be picked up in time stop
- Flowing liquids no longer push entities in time stop
- Added gloves enchantments - Brawler and Quick Strike
- Soap is now crafted using a water bottle, instead of a bucket of water and empty bottle
- Vampires from Vampirism mod are now affected by Hamon like this mod's vampires are
- Keybinds can now be set for each individual ability in the "" menu
- Stand model support for resource packs
- Updated Star Platinum and The World's models
- Client config settings moved to the Minecraft's options menu
- Players now use H to learn Hamon from other players instead of right-clicking
- Increased overall Stands' damage resistance, added a config option to edit add Stands' damage resistance
- New client setting to minimize the HUD hotbars after selecting an ability
- Removed timeStopFreezesParticles client config option, now the feature is always enabled
- Time stop now freezes stuff like furnaces and liquids
- Vampire players are now affected by the Smite enchantment and damaged by Instant Healing potions
- Crazy Diamond can now restore blocks destroyed by fire
- Dyed cassettes from resource packs now automatically show up in the Creative tab
- Using a Stand Disc no longer requires the player to previously get a Stand from an Arrow
- Crafting recipes that need the player to have a specific Stand (road roller) now show up in JEI
- Hamon:
- Nerfed Sendo Overdrive's range
- Nerfed Turquoise Blue Overdrive and gave it 1.5 seconds of cooldown
- Sunlight Yellow Overdrive now takes twice as much time to charge, but the user can sprint while charging it
- Living Organism Infusion overhaul - instead of dealing small damage continuously, charged blocks now deal one-time damage with knockback
- Buffed the damage output of Projectile Infusion
- Overhauled Hamon Protection (renamed to Repelling Hamon) - instead of holding the ability, it is toggled on & off, it also requires Hamon energy and won't consume breath stability
- Hamon Shock's windup is 0.5s shorted and isn't interrupted by getting attacked, but takes a lot more energy
- Hamon Leap is now shorter, has lower cooldown and consumes more Hamon energy
- You can slowly walk while using Overdrive Barrage
- Scarlet Overdrive now works similarly to Sunlight Yellow Overdrive, taking less time to charge and dealing less Hamon damage
- Tornado Overdrive's damage output is less dependant on height the player is falling from
- Reduced Clacker Volley's windup time to 1 second
- Rebuff Overdrive (WIP) - replaces Joseph's Cheat Death skill, a counter which has 4 seconds of cooldown
- Will later be updated with a player animation for a more clear timing window
- Bubble Launcher, Bubble Barrier, Bubble Cutter use soap
- Either bottles of soap solution (new craftable item), or soap coated gloves (gloves that consume the bottles of soap for more efficient and convenient soap usage) are now required
- Buffed Hamon damage of Bubble Launcher and Bubble Cutter
- Both Bubble Cutter and Bubble Cutter Gliding now has a 1 second cooldown
- Changed learned skill requirements for some of the technique skills
- Hamon Detector's glowing effect is now only visible to the user
- Fixed the crash with Mob Rendering
- Fixed experience dupe glitch involving Crazy Diamond
- Fixed barrages ignoring Stand blocking
- Lots of small patches and bug fixes