Tags
Creators
Details
0.2.2-pre6
Compatibility
Changes
-
Each Hamon technique now gives efficiency bonus to the base skills from specific skill branches:
- Jonathan: +20% Overdrive
- Zeppeli: +20% Flexibility
- Joseph: +10% Overdrive, Infusion, Attractant & Repellent Hamon
- Caesar: +20% Infusion
- Lisa Lisa: +10% Infusion, Flexibility, Body Manipulation
Some of the skills don't really benefit much from the efficiency buff, this will be addressed in one of the next updates
-
Changed the Breath control mask's effect Now, instead of increasing the speed of exercises, it enables the bonus to the breathing training level for training for multiple days in a row The exercises are now completed with the same speed they would be with the mask on before the update So, technically, with the mask the training is the same as before, the change lies in how the training works without the mask
-
Updated Hamon Beat, Sunlight Yellow Overdrive, Scarlet Overdrive and Hamon Shock (as well as vampire's claw attack and Pillar Man's heavy punch) with new player animations Credit for all the animations to @yujinsu
-
Tried fixing the bug when using a leap from a block edge would sometimes not trigger
-
"Stand offset side" client setting to swap your Stand between left and right side from you
-
Fixed the explosion effects from Stand heavy punches breaking blocks behind the Stand
-
Entities flying into walls from heavy punches now break blocks similarly to when you use heavy punch on a block
-
Adjusted the maximum Stand stamina formula to lower the gap between Stands with low durability stat and the rest of the Stands
-
Updated Spanish translation and added Venezuelan Spanish translation (by @tormakozxd)
-
Fixed player's head spinning sometimes when a player animation ends
-
If you do not have the player animation mods installed, there will now be a reminder in the chat with CurseForge links where you can install them
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:G62vhGwQ:EVasLZmu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:G62vhGwQ:EVasLZmu"
}

