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  • Fixed dungeons not generating in alternate overworld dimensions
  • Fixed dungeons not generating in alternate overworld dimensions
  • Added a secret room. It's a secret!
  • Added infestor skeleton variant
  • Removed cursed/treasure enchants from equipment
  • Overhauled prison room
  • Added configuration file
  • Added roguelike config sub-command
  • Explosive traps
  • Changes to enchanted book generation
  • Fixed issue where dungeons wouldn't spawn in badlands
  • Added layout feature to prevent overlap with trial chambers
  • Fixed a bug where enchanted books from shelves weren't useable.
  • Added prison cells
  • Added banquet room
  • Added Sculk room
  • Added giant fungus
  • Added soul fireplaces
  • added Brewing Room
  • added Panopticon Room
  • added Tall Plant decorations
  • added fireplace to kitchen
  • Overhaul to dungeon layout algorithm
  • Added Sarcophagus to crypt rooms
  • Added Music Room
  • Added candles to stairways
  • Fixed many room flooding issues and leaks

Mostly addresses performance issues, loot balance, and needed worldgen tweaks

Changes

  • Optimization of room spawn check
  • Loot re-balancing
  • Food chests now generate as barrels
  • Fixed chest orientation when generated
  • Implemented a new loot category for decorated pots
  • Fixed many small structural issues in dungeon generation

First publish of Roguelike Dungeons 2.0


Project members

Greymerk

Member


Technical information

License
GPL-3.0-only
Client side
unsupported
Server side
required
Project ID