- Significant change to dungeon layout and serialization
- Multi-level rooms now interconnect
- Rooms now have many more potential exits
- "Spider webs" added to cobweb areas
- dungeons now prefer to generate clustered beneath the tower
- dungeon layout now dynamically determines sea level, world depth, etc
- Fire type is now a level theme property instead of Y determined
- Pit room added
- Abyss room added
- Balcony room added
- Imperial stair room added
Mostly addresses performance issues, loot balance, and needed worldgen tweaks
Changes
- Optimization of room spawn check
- Loot re-balancing
- Food chests now generate as barrels
- Fixed chest orientation when generated
- Implemented a new loot category for decorated pots
- Fixed many small structural issues in dungeon generation