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1.5.3+1.21.11
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A fix for servers and singleplayer worlds that froze while generating new land.
- Fixed: the server could hang for good while generating villages and other structures with workstations, beds or bells. Since 1.21.5 the game reports those blocks while the chunk is still being built, from a worldgen thread; the bundled Surveyor then asked for that block, which made the worldgen thread wait for the server thread, and the server thread wait for that very chunk. Such landmarks are now created on the server thread once the chunk has finished loading. Fixes issue #5, reported by 123jujufha with a full diagnosis.
- The 1.21.8 file now carries its own Surveyor build too (
1.2.1+1.21.8-ra.1): the official one has the same freeze. Nothing else in it differs from the official build.
Saved atlases are untouched.
Changelog: https://codeberg.org/Glam_Ardor/roleplayers-atlas/releases/tag/v1.5.3+1.21.11
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:P0zBDYta:q4f7vIBc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:P0zBDYta:q4f7vIBc"
}

