0.8+mod
Compatibility
Required content
Changes
Version 0.8: New downsides, go from tier 1 (less impact) to tier 3 (more impact), you need to choose one of each, keep in mind your playstyle and build, will add an item to switch them later on. Tier 1: Vegetarian: You can't eat red meat. No Shield: You can't use shields. Bad Swimmer: You 40% less swim speed. Hot Blood: You get weakness and slowness effects in cold biomes. Cold Blood: You get slowness effect in hot biomes.
Tier 2: Hyperphagia: You lose hunger 40% faster. Bad Blacksmith: You can't use anvils or enchantment tables. Bad Miner: You mine 40% slower.
Tier 3: Light Armor: You can't use armor stronger than iron. Weak Defense: -3 Hearts, -10% size. Heavy Body: -40% speed, +20% size. Close Combat: You deal -60% projectile damage. Ranged Combat: You deal -50% damage with swords and axes.
Supers will spawn slightly more often. Review spells and skills. Make Ender Dragon Eye item open downsides GUI when used. (Make sure it forces GUI) Upgrading level will give temporary related benefits: Leveling up will heal your health and give 60 seconds of absorption. Buff martial artist skill. Add Heavy Weapon Legendary Tier 1 Skill: Deal 20% more melee damage with 20% less attack speed. Add Full Speed Legendary Tier 3 Skill: Become 50% faster while taking 20% more damage while moving. Add Protector Legendary Tier 5 Skill: You take 30% less damage but you run 30% slower. Add Warrior Legendary Tier 5 Skill: You deal 20% more damage if your health isnt full. Buff Aerial Might Skill. Buff Life Steal skill. Make agility stats training faster. Make Strength stats training slightly faster.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cpHkV74y:BmyBOF2H"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cpHkV74y:BmyBOF2H"
}

