Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 2 hours ago
All versions
0.0.8.0.8
Alpha
RPG Adventurer 0.0.8.0.83 weeks ago 68
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Changes
Version 0.0.8.0.8 Alpha Changelog:
- Added quests to the Codex HUD.
- Added quest, golden creeper, denizen trade, brooch, copper coin advancements.
- Switching skills and spells now has a cooldown, 2min for Spells and 20min for Skills. (Can still gamble to switch tho)
- Drake will spawn more often now. (Maybe too often? Level 4+ tho)
- Added Underground City. (WIP)
- Added Denizen (Secret for now) uses magic, live in Underground Cities, is afraid of the player at first but will calm down if you give it any flower, after calm it will trade with you, buying/selling most items from my mod for coins. (WIP Models/Animations/Textures) Has a chance to spawn in the wild.
- Added copper, iron, gold and emerald coins, with a scale in value of 1:10 between then, they are dropped from mobs, rewarded from nitwits and used as currency by Denizen.
- Added Coin Bundle, when right clicking will open a inventory that can only store coins, but has a lot of space, while carrying one of these every coin you pick up from the ground will be stored inside of it and a pop up will tell how much you picked up.
- Mobs can rarely spawn with spells.
- Added Broochs, these items are fairly rare affix items that can be dropped from any mob, they come in 5 diffent rarities, they can affect many attributes and add onto them, they can be socketed into armor items just like how you put items inside of bundles, can also be removed in the same way. Right now they affect damage, bow damage, speed, resistance, attack speed, mining speed, looting, fortune, critical, max mana, mana regen.
- Added two Horde events. (Secret >:D)
- Added Golden Creeper.
- Reworked mob spawn values.
- Updated adventurer guide content with Denizen, Coins and updated Mana Well section.
- Mobs now drop more vanilla XP based on their health/level.
- Mobs now drop more Level XP based on their health/level.
- You can now have 2 tier 2 spells at level 10 and 2 tier 4 spells at level 12.
- Added challenger chest, spawns in the overworld randomly, right clicking it will start an challenge or event, once complete the block will turn into a chest with good loot. (Maybe will spawn in the nether too later)
- After 15.000 stats, you will be able to train 5.000 further for every gift, for example if you have SSS stats and 1 gift in magic you will be able to upgrade this gift by getting another 5000 xp in magic (achieving 20.000) and the gift star will turn red instead of yellow, increasing another tier worth of the respective attributes, if you have all 10 gifts you will be able to get up to 65000 xp in that stats to completely max out the stats. (Meaning nearly Infinite stats training lol)
- Now magic stats also get harder over time just like the others.
- Added limiters to agility, strength and defence so people can reduce their own stats.
- Wither Boss now spawns Wither Skeleton minions.
- Fixed some things about magic blaze torch.
- Having knowledge 2 effect will turn the Stats Knowledge Effect you may have or get into level 2.
- Added coins to vanilla loot tables.
- Added Magic Ender Eye, to craft you need magic blaze powder a rift crystal and an ender pearl to make magic ender eye, use on a XP Mana Well to make a Personal XP Mana Well that stores Enchanting XP individually, even if they break the mana well if you activate another with the item it will know how much you deposited before.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qeRS5Id5:7cvDRS3w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qeRS5Id5:7cvDRS3w"
}

