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Details
Licensed ARR
Published 2 months ago
Updated 2 hours ago
All versions
0.0.8.1.2
Alpha
RPG Adventurer 0.0.8.1.2last week 92
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Changes
Version 0.0.8.1.2 Alpha Changelog:
- Added Teleportation function to mana well, use magic ender eye on full mana well, then select a code on both ends, make sure they have mana well with 200 mana to work, then right click to teleport, sneak right click to remove items.
- Fixed upgrading netherite with blacksmith then upgrading it to crystarite wont apply the blacksmith upgrades, tried to make sure it will make the item that were affected by this bug receive the blacksmith buff they should have.
- Fixed scythe having infinite blocks if your holding a shield in your offhand and not taking shield durability.
- Dash prioritizes foward key.
- Fixed Spells not giving magic xp after 15000 (with gifts points)
- Made magic harder to train.
- Made magma cubes, silverfish, endermite and slime not have spells or become generals.
- Made every aggressive mob but slime, magma cube, silverfish and endermite drop brooch, made common stop dropping at level 4, uncommon at level 7, rare at level 11, made sure all mobs drop coins. (lets see how this goes)
- Made it so there cant be more than 4 minotaurs at once in a radius.
- Nerfed miniboss health by 40% buff damage by 40%.
- Made stats knowledge effects last 3 mins, normal arcane 3min and knowledge 2 6 mins.
- Added other sweets to agility knowledge (cookie and pumpkim pie)
- Fixed issue where If you dont have inventory to receive denizen payment for selling items or your change it disappears.
- Buffed lightning spells.
- Fixed Drake taking too long to grow from first stage.
- Fixed death sound not always happening on golden creeper.
- Made Golden Creeper only spawn in lvl 4 or higher.
- Made chance for a general to spawn in challenger chest and just one mob bein a general, make it 1% chance.
- Made minotaur disappear on peaceful and drake not attack since it can be tammed.
- General skeletons have power 5 bows.
- Made generals guarantee drop 3 old bundles of their dimensions.
- Made pity if you use 30 grimoires and dont get anything new, pity resets if you do.
- Polished tooltips.
- Fixed bug with items getting stuck on top of mana well after infusions/crafting. (Hopefully)
- Made it so Creepers, Ghasts and Phantoms can't become generals.
- Magic Blaze Torch now deals 5% of the undead mob health (true dmg), meaning its useful even in late game.
- Added a new tab to the stats page (your soul grimoire), it shows every skill and spell description, only the ones you unlocked tho.
- Added Lightning Cloak new tier 4 Epic Spell.
- Made Challenger chest make the mobs glow if you right click it while its active.
- Void no longer kills and teleports you in the overworld 7000 blocks in the same coordinates.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qeRS5Id5:hebr75j5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qeRS5Id5:hebr75j5"
}

