2.2.0
- removed feature: Attribute Screen, this feature was exported into a standalone mod called "Player Attribute Screen". The "attribute_screen_configuration" config value should work in the new mods config file.
- added compatibility with "Player Attribute Screen"
- added server config option to set default spell slot amount
- added vanilla axes and items from the "More RPG Classes" mods by @Fichte to several item tags
2.1.0
- update to 1.21.1
- client config is now much more organized and better documented
- added client option to hide empty hand slots in the HUD
- added client option to hide the status effect screen
- added compatibility with "Backpack Attribute"
- added compatibility with "Inventory Size Attributes"
- fixed several issues with the status effect screen
- prepared several features that are coming in the future
- sheathing or swapping a hand item now plays a sound
- added HUD indicator for hand slots that are not sheathed
- The indicator for the selected hotbar slot is now only visible when the main hand is sheathed. This can be disabled in the client config.
- added server config option to allow hand slots to hold every item
- changed toggling two-handed stance to no longer fail when both hands are sheathed. The old functionality can be re-enabled in the server config.
- custom belt/gloves/necklace/rings slots by default now also accept all items configured for the corresponding default Trinket slots
- spell slots now accept spell books from all mods
- added missing translation keys for keybindings
- changed default keybindings to no longer conflict with vanilla keybindings
- added a toggleable attribute screen which shows a configurable list of attributes
- added compatibility with Food Overhaul, food effects are displayed separately to other effects
- status effect description are now only displayed, when the translation key has a value assigned to it
- added client config option to hide the armor bar
- changed active spell slots amount to 1 by default
- added default config values for status effects provided by 'Various Status Effects'
- added mod compatibilities via item tags for 'Better Combat' and 'Better Combat Extension'
- added new gamerule 'destroyDroppedItemsOnDeath', false by default and has no effect when gamerule 'keepInventory' is true
- added config option for a new status effect identifier, when valid and applied to a player, acts like the 'keepInventory' gamerule