0.12.1
Added
gquest <researcher|@e> info triggers [(TICK|LOAD)]
command to show the status of the next stage's quest triggers, used internally for debugging
Fixed
- Golem houses not having maps in Growsseth world preset
- Researcher dialogue triggers vs dead players (especially the "player returns after getting killed by researcher" dialogue)
glocate
for fixed structure placement (ie Growsseth Preset or Gamemaster mode)- Quest: try avoiding a zombie duplication issue
- Quest: fix final stages not properly triggering
- structure debug option crashing the game
0.12.0
Added
- [1.21] Neoforge support! Many changes have been made under the hood, so if you encounter any issues (even in the Fabric version), please let us know!
- Neoforge version has feature parity, only missing thing is the "live connection" part of the Gamemaster mode due to dependency issues
gdata
command, used to convert dialogue and places files to the new format (see below + wiki for details)
Tweaked
- [1.21] Since the development tools for 1.21.0 are not supported anymore, future versions of the mod (this one included) will only be on version 1.21.1 (or higher)
- Dialogues now store their text in separate data entries, still server-side to sync the dialogue timing for all players
gquest
command can now list all the quest stages available for the selected entity- Growsseth preset locations titles are now localized
0.11.2
Added
- [Web Console] The Live Update service (websocket connection) is now manageable from Egobalego at Home and fully supported by the mod
- [Web Console] Added a simple update checker to be notified when a new version of the webapp is available
- New command
/gtemplate
, replaces/booktemplates
and supports sign templates - Added a note in the World Creation Tab specifying that the "Growsseth" preset may not generate the exact same world as in the Twitch series
Fixed
- [Web Console] fixed a bug introduced with the last release that prevented the last_id.txt file from being loaded correctly (if you are using that version, please update!)
- Fixed simple notifications appearing in-game incorrectly as custom ones (but without an icon)
- Fixed the Live Update service not closing newly created sockets after failing to connect
0.11.1
Added
- Right-clicking on the researcher mid-dialogue now skips the current chat message
- [Web Console] Added dark theme to Egobalego at Home (download it from the GitHub releases!)
Tweaked
- The first advancement now requires interacting with the researcher directly, instead of just reaching his tent
- Improved terrain adaptation for most of the structures, should fix the instances where some structures would spawn suspended in midair
- Added logging to painting placement fixes during structure generation, to prevent confusion when using mods that fix the same problem
Fixed
- Fixed an instance of the researcher's tent notes not using templates (they always appeared in italian)
- Lowered the water level of the conduit church nbt, to avoid the appearance of water blobs when it spawns too high up
- Corrected the durability values for certain items found in the enchanting tower and conduit church
0.11.0
Added
- Common tags convention for structure spawns, making the mod compatible with other biome mods
- Added dialogue and diary variations for players who complete the main quest without meeting the Researcher
- [Data]
groups
andgroupUseLimit
fields for dialogues data, allowing to make dialogues mutually exclusive - [Data] Templates now support signs and hanging signs
- Researcher now changes expression when becoming aggressive
- Sound for music disc "Ancora Qui"
- Subtitles for mod sounds
- [1.21] 1.21.1 support
Tweaked
- The Conduit Church structure can now spawn with signs in both italian and english, making the mod fully localized
- The English translation has been improved (it's no longer wonky)
- The Conduit Church has been updated to also spawn on deep lukewarm oceans
- Golem houses no longer need custom streets to spawn (they instead use vanilla ones), improving compatibility with other mods
- If a player steals the researcher's tools, he will accuse only that player when trying to trade, instead of everyone
- Creeper's explosions inside researcher tents are now harmless even to entities, to avoid breaking the donkey's leash
- The researcher will try to get out from walls when suffocating, and if not possible he will teleport back to the tent (if tp is enabled)
- The researcher will not take any damage from suffocation if below 50% health and anti-cheat is enabled
- [Data] Researcher's loot table is now editable by datapack
Fixed
- Various bugs related to researcher's dialogue and persistence introduced in version 0.10 have been fixed
- Fixed researcher behavior when players steal his tools. He now only gets angry when left without lecterns or cartography tables
- The researcher's skin type and sounds are now separated from vanilla to prevent issues when resource packs override them
- The researcher can roam even if spectator players are nearby, and won't talk to them
dialogueWordsPerMinute
option now also skips dialogues with specified duration- [1.21] fixed researcher being leashable