Tags
Creators
Details
1.3
Compatibility
Changes
QOL AND BUG FIXES
BUGS
- All runes were in 16x18 pixel format
- Removed cube_all in all handheld models with a custom display option, it renders the exact same. the change was due to cube_all not 100% supporting custom uv maps for textures, so it was spamming errors
CHANGES & QOL
-
Adjusted ALL my loot tables to make pottery sherds appear in more, and making ancient tablet significantly rarer, along with being able to spawn in vanilla ocean ruins annd trail ruins
-
All placeable blocks such as the runic altar, and pottery wheel have been reworked (excluding runestone). These placeable blocks now use a blast furnace with custom container data as their base, this fixes 2 MAJOR issues A. Placing a block like a research workbench, (which used a loom as the base), right next to a loom while angling your cursor at a specific angle, could cause the normal loom to also turn into a research workbench. B. Placing blocks against a non solid block such as a fence or iron bars at a specific angle caused the block to error out and not placed, due to the raycast not finding the placed block, this is fixed
WARNING
DUE TO THE CHANGE ABOVE, BEFORE YOU UPDATE ANY WORLD THAT HAS THIS PACK IN IT, PLACE DOWN ALL PLACEABLE BLOCKS, OTHERWISE THEY WILL BE UNPLACEABLE AFTER THE UPDATE (you can destroy them after to get the updated items)
- Tweaked with runic altar gui slots, rather then have the rune / transcriber slot be inside the slot, its part of the gui itself, which means shift clicking items into the slot is now possible
THIS WILL BE EXCLUSIVE TO THE RUNIC ALTAR FOR NOW (pottery wheel and research workbench will receive the same / similar change in the future)
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| ROTP-RESOURCES-VER.1.3.zip | Required resource pack | 377.22 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vwdcxZlp:ZldFH59V"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vwdcxZlp:ZldFH59V"
}

