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Licensed ARR
Published 3 years ago
Updated 2 months ago
All versions
1.21.1-2.1.0-neoforge
Release
runecraftory-1.21.1-2.1.0-neoforge.jarlast year 57
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
RuneCraftory 2.1.0
- Update quest dependency
- Update various datapack directories to have more sensible names
- Add config to make hotspring water infinite like vanilla water
- Add custom bossbars for all bosses
- Add tag to exclude entities from marionetta trap and handonetta grab attacks
- Trees have been rewritten:
- Tree blocks not unbreakable anymore
- Attempting to break logs of non mature tree fells them
- Tree logs can be broken as long as tree has health
- Trees can wither now if not watered
- Add hoe interaction for some items to regen farmland health (withered grass, corn, four leaf clover)
- Regrowable crops will not regrow if health drops to 0
- Move all creative tab contents to subtabs
- Update bosses:
- Increased windup time for various attacks (a bit)
- Range increased for some attacks
- Bosses dont try to walk up to the target for too long now to do melee attacks
- Reduced cooldown for attacks
- Fix chained attacks not working correctly
- Dead tree apple rain now drops overtime
- Update raccoon jump to be more accurate
- Fix raccoon clone attack not shooting projectiles
- Skelefang health: 275 -> 225
- Update visual of marionetta chest trap
- Mobs now dont try to walk into their target constantly
- Change riding mobs to client controlled
- Fix wrong holder lookup instance for datapack
- Fix death message missing attacker
- Fix plushies rendering offset
- Fix screen shake not working with too high entity tickcount
- Fix upgrade container stackoverflow
- Fix quest parent data wrong and thus not working
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:m7U2nGaM:RsDcJbot"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:m7U2nGaM:RsDcJbot"
}

