![[DISCONTINUED] Runes and Dunes](https://cdn.modrinth.com/data/Po3kL3DJ/bc3cc13eb6460ce8470e598e394a21adc4cafa4c_96.webp)
[DISCONTINUED] Runes and Dunes
ArchivedHidden deep within the desert sands, new discoveries have been unearthed awaiting a traveler to discover their secrets. Version 1.2 is out now to play!
Tags
Creators
Details
1.2-1.20.1
Compatibility
Changes
Hey y'all:
I know I said this update was coming on the 12th of March, but with full honesty I completed the final touches today and I want to get this out there as soon as I can. So with that said, welcome one and all to Runes and Dunes: Buried Remains, the last big update for the next few months. Thank you so much for enjoying this mod, and I can not wait to show y'all what else is going on behind the scenes for the future. So once again, thank you so much for viewing my fun, little mod, and I hope you enjoy exploring the new Desert Dunes
-TheFluffycart55 (Fluffy)
UPDATES
Click Here
-Added Rune Blocks for all 3 Gems-Added Rune Tablets
-Added Desert Monolith
-Reworked Relic creation, now uses Runes + Totems + Key Items to make
-Reworked Sifter, now requires Water to work
-Updated Sifter recipes to include new blocks
-Updated Sifter to use textures made by MilkFurr and BackupCup (Thank you so much!!!)
-Updated most textures to be higher quality, with some still being untouched
-Updated Gem Blocks to be Rune Blocks
-Updated Papyrus drop rates from Sniffers to be higher
-Updated Excavation Sites
-Removed Windswept Sand
-Removed custom biomes, they were not fitting the mod
-Removed Relic Templates and Dusty Relics, now just Sandy Tablets
-Removed Scorchstone Gemstone from Desert Temples, now can be obtained from Rune Blocks in Desert Monoliths
-Removed Bone Marrow
-Removed Music Disc
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Po3kL3DJ:2tGAaBKe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Po3kL3DJ:2tGAaBKe"
}
