Version Release v1.0.1 (Forge/NeoForge: 1.20.1)
Small Update || 4/11/24
Additions
• Added bleeding, has a chance to remove bleeding (unlike blood clot its not 100%)
• Added flourishing, has a chance to add additional health points upon healing
• Added a mod logo
Changes
• True invisibility is now blacklisted from drowsy
• Health reduction is now unclearable from milk
Version Release v1.0.0 (Forge/NeoForge: 1.20.1)
Release Update
Most of these effects will eventually be used in my new upcoming mod "Dried Spice", but any mod developer is free to add this mod as a dependency and use the effects <3
Additions
• Added new effects:
• Perception - All living entities in a small radius (including the wearer of the effect) begin to glow
• Tough Skin - Removes knockback and grants explosion immunity
• Fast Falling - Decreases jump height
• Drowsy - Locks the current time of all other potion effects until drowsy ends
• Blood Clot - Disables the ability to heal
• Building Fatigue - Removes the ability to interact, destroy, or build
• True Invisibility - Similar to invisibility but armor and particles do not show
• Fire Skin - Entities that attack the wearer of the effect begin to burn
• Trail Blazing - A trail of flames follow behind the wearer of the effect (comes with a built in fire resistance)
• Water Walking - Grants the ability to walk on water... jesus
• Lava Walking - Grants the ability to walk on lava... just make sure to bring fire resistance ;)
• Pyromaniac - When the wearer of this effect stands in fire they regenerate health points (comes with a built in fire resistance)
• Steel Feet - Grants fall damage immunity
• Hyper Elasticity - When the wearer of this effect falls from a height they bounce back upwards and take decreased fall damage (does not stack with steel feet)
• Enigma - Mobs cannot see the wearer of this effect
• Lesser Strength - Increases attack damage by +1
• Lesser Weakness - Decreases attack damage by -1
• Vulnerability - Decreases 2 armor points per level
• Heart Broken - Decreases 2 health points per level
- Thanks to Zeus for giving permission to use a few effects from a scrapped project :P