Done some bug fixing and added:
- Hirable / Tamable Traveler Ghouls
- Non Feral Ghoul Bartering System (WIP)
- Gun Reloading mechanics (no longer just use them like bows)
- Gun recoil
- Doubled Fusion Core Battery
- Worked on the Nuke a little bit (also added Nuclear Radiation that lasts in an area for a while
- Worked on making the Pipboy work better (still doesn't store stuff and needs a lot of bug fixing)
- Added 2 new advancements
- Added the ability to strap mines onto tamed ghouls and heal companions
- Changed Brahmin size to match the default cow better
- And more QAL improvements!
- Added Yao Guais
First Version, Ik there are issues, but it adds
- VATs (Gamerule)
- Full Harsh Wasteland Survival (Gamerule)
- Some Player ghouls (both feral and non feral)
- T-51 Power Armor (with fusion core and abilities)
- Working Pip-boy
- Deathclaws (3 versions)
- /hide and /unhide command to go Mysterious Man mode
- Brahmin
- 10mm Pistol and Ammo
- NukaCola, Stimpaks, Radaway, Syringes, Pincers
- Tranq Gun from Show + Yellow Belly Syringe
- A few Creative tabs (gonna add way more soon)
- Some Junk items from the Games
- A lot of Structures
- Option to pick either Vault Dweller or Wastelander when joining (with WastelandStart Gamerule on)
- Bottle Caps
- NukaCola containers + Crowbar
- One underground Vault Structure A lot of stuff are still planned, but this is just the first version afterall.