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Minecraft: Java Edition
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it currently adds some invisible entities that upon spawning instantly paste a set sable schematic also adds a block that replaces nearby creative motors with survival motors, a block thats turns into a chest with random loot from a loot table, a some blocks that can help a lot to make automated ships seem more alive and a super cool system for stuff to despawn so it doesnt pile up
it also adds some sublevels spawning during a raid and a block with a bossbar that goes down when certain blocks around it are destroyed i can see this getting used in one of these big modpacks like "Into the Betweenlands" where theres already everything configured so you can just hit create new world and have the perfect modded experience
currently working on: a reputation system that changes if some encounters spawn. making every encounter have a json file that has some conditions for spawning making the mod have a folder where you can throw in "encounter packs" that contain some blueprints and json files


