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This mod is mainly focusing on smaller edits, changes, and additions that I have done and made for myself which cannot really fit into any of my other mods or simply too small to maintain as separate mods. These can be anything from edits to vanilla items, new enchantments, and new items/blocks that does very specific things.

~Vanilla Tweaks~

  1. Damage Enchantments can now be applied to the full tool set & now conflicts with Efficiency.
  2. Infinity can now be applied to Crossbows & requires no arrows.
  3. Critical hits with pickaxes now deals double base damage & ignores 30% of armor.
  4. Taking damage from another entity cancels item usage with most items.
  5. Axes now all do damage base on +2 to their sword counterpart and 1 attack speed.
  6. Horse Armor can now accept & use Boots + Protection Enchantments.
  7. Added recipes for a few items that weren't craft-able.
  8. Creepers are now Prideful & Disabled Mob Griefing for them & Enderman.
  9. Swords can now parry if in off-hand or in main-hand with empty off-hand.
  10. Hoes can now harvest crops with full Fortune functionality.
  11. Villagers can more easily ride boats & camels with the player by driving near them.
  12. Sneak-Right Click to get villagers off of any entity that they are riding.
  13. Campfires can be used to disable enemy spawning.
  14. Hotbar & Equipment can be kept on death.

-Villager Rework-

There is now Ocean Villagers which requires building a villager within any ocean biome. Armorer, Weaponsmith, & Toolsmith villagers also all gotten a similar rework base on Mojang's latest rework on the Armorer with my own few adjustments... The Fisherman's boat trade is now a random non-nether vanilla boat type instead of specific boats though the Ocean Fisherman has something else.

Librarian Villagers will now have a set enchantment list of four random ones, plus a new Master trade. Similar to what Mojang is doing but with my own adjustments & reworks. The price of these enchantments are also different overall where their price range is generally lowered but still randomized & base on enchantment level. However, the Master trade enchantment will always be between 28 & 32. On top of that, the Villager's experience gain is now directly connected to the enchantment level as well instead of being set in stone base on the trade's own level. This makes buying enchantment books for the early levels much stronger but it falls off quickly when getting closer to a Master Librarian. Lastly, the Master Enchanted Book trade will always be one less than the Enchantment's Max level (unless it only has one level).

  • Plains - (Knockback, Fortune, Unbreaking) - Protection III
  • Desert - (Fire Aspect, Flame, Thorns) - Auto-Smelt
  • Savanna - (Piercing, Multishot, Quick Draw) - Sharpshooter IV
  • Taiga - (Looting, Smite, Blast Protection) - Sharpness IV
  • Snow - (Punch, Frost Walker, Bane of Anthropods) - Silk Touch
  • Jungle - (Power, Infinity, Sweeping Edge) - Efficiency IV
  • Swamp - (Depth Strider, Aqua Affinity, Respiration) - Mending
  • Ocean - (Impaling, Loyalty, Riptide) - Channeling

~New Stuffs~

-Items & Blocks-

  1. Netherite Horse Armor.
  2. Trader Block - Wandering Traders can spawn near this block & ring it's bell.

-Enchantments-

  1. Sharpshooter - Increases the arrow damage from Crossbows.
  2. Auto-Smelt - Automatically smelts ore blocks & sets entities on fire for a few seconds.
  3. Spikes - Deals Damage to attackers while blocking. Additional damage to phantoms.
  4. Blazing - Sets attackers while blocking on fire.

~Credits~

  • Burack: Texture Artist.

Project members

Jusey1

Owner


Technical information

License
MIT
Client side
required
Server side
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Project ID