- Fixed sleeping during the day not properly skipping to night
- Fixed a crash related to Drowned using Blood Transfer tridents
- Renamed Teleport to Blink
- Added the Pendant of Piercing, which makes blink deal damage to entities
- Added the Pendant of Transfusion, which automatically transfers drained blood to any held blood-storing items
- Sun Protection can no longer be applied to items with other forms of protection
- Changed how smite works on vampires
- Vampires are now marked as undead
- Added a new enchantment called Serrated, that has a chance to inflict bleeding on hit entities
- Bleeding now increases blood draining speed
- Changed the vignette colour while in the sun to more clearly indicate that you will burn
- Added a new type of crafting involving a cauldron filled with blood
- This is currently only used by one recipe
- Updated the altar, pedestal, and mask textures
- Updated the filled blood bottle texture
- Updated the blessed blood texture
- Wandering traders now run away from unmasked vampires
- Fixed poison killing vampires
- Fixed wandering trader llamas not having blood
- Blink now resets fall distance and can be used to negate fall damage
- Bite no longer works while wearing a mask
- Blink, Bite and Infectious now have visual feedback
- Improved altar effects
- Added silver and silver tools
- Silver tools deal more damage against undead entities
- Currently silver is only used for the tools
- Vampires now get saturation from all entities
- Increased the amount of saturation from draining blood
- Tweaked the blood bar and ability unlocked icons
- Fixed Vampire Villagers not keeping blood values when converted from a regular Villager
- Converting a named Villager to a Vampire Villager now copies the name
- Vampire Villagers now prioritize draining blood over healing when above 50% health and targeting a mob
- Increased Vampire Villager attack damage
- Reduced the minimum amount of hunger required for natural healing for vampires
- Added more advancements
- Added particle effects to the Bite, Infectious and Teleport abilities
- Fang crosshair overlay no longer renders when wearing a mask
- Villagers dropping blood on death can now fill cauldrons
- Endermen now have blood, and draining blood from Endermen randomly teleports vampires
- Slowed down the blood gain rate for entities
- Added Bleeding, a status effect that drains blood over time
- Bite now inflicts bleeding
- Bite now works with Infectious
- Made Blood Transfer more compatible
- Fixed a syncing issue with vampires being downed
- Updated blood textures
- Updated status effect textures
- Updated Blessed Blood texture
- Updated full Blood Bottle texture
- Changed blood splatter sounds
- The blood cauldron now gives a regular cauldron when pick-blocked
- Changed blessed blood recipe
- Added more advancements
- Tweaked the side effects of blood sickness
- The book gives more information on how to become a vampire
- Blood transfer now drains blood slower, about once every 2 seconds
- Twisted Blood now applies negative effects to non vampires
- Altar now has VFX
- Fixed more missing translation entries
- Both Increased Strength and Increased Health now only grant increases while above a certain amount of blood
- Added a new ability called Resistance, which decreases damage by 15%
- Fixed the Vampire feeding sound's pitch being inconsistent across various sources
- Pedestals can now interact with hoppers
- Fixed non-vampires being able to open the abilities screen and use abilities like teleport
- Fixed abilities like Increased Health not removing modifiers when changing from a vampire to a non vampire
- Fixed the ability keybinds being in the wrong category