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1.2.0-alpha.1
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Changes
alpha build: backup any existing worlds before testing! please report any issues to https://github.com/Auroali/sanguinis-luxuria/issues. also note that some features are incomplete and subject to change, such as recipes and documentation.
- Reworked the ability system, most existing abilities have been removed or replaced
- The Altar now uses a ritual system
- it can now unlock abilities, grant effects, create items or cure mobs
- a target for a ritual can be set by crouch-interacting while holding a valid target-storing item. when a target is set, effects of the ritual will apply to them instead of the initiator
- if an altar has a target set, it can be triggered via redstone
- the altar now outputs a comparator signal corresponding to how complete an in-progress ritual is
- pedestals must be connected to the altar via lines of blood, similar to redstone dust
- Any item that stores blood can have a target stored as well by crouching when filling it
- the target defaults to the last entity you drained blood from, or yourself if not applicable
- Several features have been made data-driven
- this includes blood drain effects and entity conversions (for both deconverting and converting)
- entity conversions have been expanded to include deconversion rules for vanilla entities, such as zombie villager curing
- Blood Bottles can be stacked to 16
- Baby mobs now have 1 unit of blood
- Added the decayed wood set
- includes a block that automatically harvests blood from nearby entities, producing one blood bottle for every three entities drained
- Blood-storing items now give saturation when consumed
- Fixed a crash when running the mod through connector
- Vampires can now consume regular food when their hunger is full
- makes it less annoying to use items from other mods that give effects while counting as food
- Vampires can now sleep during thunderstorms
- Changed the process of becoming a vampire
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tZTv5N9z:w9JmdtBm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tZTv5N9z:w9JmdtBm"
}




